We’ve looked at data and feedback from players over the first week of Season 3 PvP and intend to make some adjustments with scheduled weekly maintenance to address a few classes where we’re seeing over- and underperformance.
Player versus Player
Death Knight
Unholy
Death Coil damage is now increased by 70% in PvP combat (was 90%).
Demon Hunter
Havoc
Inertia damage bonus reduced to 12% (was 18%) in PvP combat.
Elysian Decree damage reduced by 20% in PvP combat.
The Hunt initial and periodic damage reduced by 30% (was 20%) in PvP combat.
Throw Glaive damage reduced by 10% in PvP combat.
Essence Break damage bonus reduced to 50% (was 65%) in PvP combat.
Fel Barrage damage reduced by 20% in PvP combat.
Druid
Restoration
Lifebloom periodic healing decreased by 12% in PvP combat.
Grove Guardians Nourish healing decreased by 15% in PvP combat.
Grove Guardians’ health decreased by 66%.
Hunter
Marksmanship
Rapid Fire damage increased by 20% (was 40%) in PvP combat.
Guardians of the Dream 4-piece set now causes your next Rapid Fire to fire 40%
additional bolts (was 60%) in PvP combat.
Arcane Shot damage increased by 35% (25%) in PvP combat.
Chimaera Shot damage increased by 35% (25%) in PvP combat.
Paladin
Holy
Mana Regeneration now decreased by 25% (was 55%) in PvP combat.
Priest
Shadow
Increased damage of all abilities by 8% in PvP combat.
Mind Trauma’s duration reduced to 15 seconds (was 20 seconds).
Mage
Blast Wave now snares by 50% for 6 seconds (was 70%) in PvP combat.
Arcane
Chrono Shift now increases movement speed by 25% (was 50%) in PvP combat.
Temporal Shield now heals for 60% of damage taken over 4 sec (was 100%) in PvP
combat.
Fire
Ignite damage increased by 20% in PvP combat.
Fireball damage increased by 30% (was 12%) in PvP combat.
Scorch damage increased by 100% (was 45%) in PvP combat.
Glass Cannon (PvP talent) now increases the damage of Ignite, Fireball, and Scorch by 40% (was 100%) and decreases maximum health by 15% (was 20%).
Frost
Flurry damage increased by 20% (was 8%) in PvP Combat.
Frozen Orb damage increased by 75% (was 30%) in PvP combat.
Frost Bomb (PvP talent) damage increased by 80%.
Ice Lance damage increased by 35% (was 15%) in PvP combat.
Comet Storm damage increased by 40% (was 15%) in PvP combat.
Freezing Winds now grants Fingers of Frost every 5 seconds (was 3 seconds) in PvP
combat.
Frozen Orb damage now has a 5% chance to grant Fingers of Frost (was 10%) in PvP
combat.
Monk
Mistweaver
Rising Sun Kick damage decreased by 36% (was 20%) in PvP combat.
Blackout Kick (Teachings of the Monastery) damage decreased by 25% in PvP combat.
Tiger Palm damage decreased by 20% in PvP combat.
Ancient Teachings now transfers 275% of damage done (was 220%) in PvP combat.
Rogue
Assassination
Kingsbane initial and periodic damage now reduced by 20% (was 11%) in PvP combat.
Outlaw
Crackshot now causes Between the Eyes to Dispatch the target for 50% (was 75%) of
normal damage when used from Stealth.
Subtlety
Perforated Veins damage bonus reduced to 40% (was 50%) in PvP combat.
Goremaw’s Bite damage reduced by 10% in PvP combat.
Shaman
Elemental
Lightning Bolt now deals 67% increased damage in PvP combat (was 45%).
Chain Lightning now deals 15% increased damage in PvP combat.
Icefury damage is now increased by 85% in PvP combat.
Volcanic Surge now increases the damage of Chain Lightning and Lightning Bolt by 30% (was 50%).