With scheduled weekly maintenance (early tomorrow, March 1 in this region), we’re making targeted tuning adjustments to several classes.
Classes
Death Knight
Blood
All damaging abilities increased by 3%.
Paladin
Holy
Light of Dawn healing increased by 10%
Protection
Greater Judgment’s bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
Hammer of Wrath damage increased by 30%
Hammer of the Righteous damage increased by 20%
Shaman
Elemental
Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
Earth Shock damage increased by 6%. Does not apply to PvP.
Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP.
Icefury damage increased by 80%.
Icefury causes Frost Shock to generate 14 Maelstrom (up from 8).
Frost Shock damage increased by 15% for Elemental only.
Developers’ notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.
Player versus Player
Items
Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
Developers’ notes: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we’ve continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we’re adjusting the stamina bonus from Gladiator’s Distinction to help address this.
Hunter
Improved Kill Shot now increases Kill Shot’s critical strike damage by 15% in PvP Combat (was 25%)
Marksmanship
Razor Fragments increases Kill Shot’s damage by 40% in PvP Combat (was 50%).
Arcane Shot damage increased by 45% in PvP Combat (was 30%).
Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
Developers’ notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we’re reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.
Monk
Brewmaster
Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
Developers’ notes: Incendiary Breath’s radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
Windwalker
Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
Developers’ notes: Touch of Karma’s redirect damage should be a strong deterrent to targeting a Monk while it’s active, and we feel that it was too weak previously.