
We recently announced the upcoming Path of Exile: Crucible Expansion where players will discover the Titan’s Crucible and forge powerful passive skill trees onto their weapons. We’ve received a number of questions about this expansion and have prepared answers for many of them in this news post.
Following our livestream of reveals, Chris Wilson and ZiggyD hosted a Q&A session to answer many of your questions. Check out the video below!
The following are mostly questions that were asked outside of the above Q&A.
For any questions we answer after this post, we’ll include them in our RAQ post here.
We’d like to see how the community receives Crucible once it’s playable at launch before we make decisions on whether or not it should become a core game mechanic.
We’d like to watch the community discover the intricacies of the Crucible Passive Trees, so we’ll leave it to you to discover!
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Crucible Trees are randomly generated, though the types of skill a weapon can get will be dependent on its item level and class. For example, bows will have access to particular bow passives and will not have access to particular sceptre passives.
Note that an existing Crucible Tree can be removed if you are able to access and complete a special Crucible Endgame encounter.
There are no restrictions to the number of times an item’s Crucible tree can be combined with another. However, only weapons with revealed trees can be combined with each other.
No, there were no changes to Minion Masteries in this expansion. We are aware of feedback asking for these in the future.
It follows the same reservation rules that are on players, so it will not heal enemies.
Master Distiller consumes flask charges, so you will still need to feed flask charges to gain the bonuses.
Each individual leech still has a maximum amount. If you leech the max amount per leech, you’ll get 10% of that instantly and 90% over time. However, there is also a maximum on the total recovery rate of all leech. Instant leech isn’t part of that because it has no rate.
A skill that costs 10 mana will instead cost 3 life and 7 mana with this Mastery allocated.
There are no changes to uniques as a result of this Mastery being added.
We are looking into this and will let you know the results via the RAQ post.
Triggerbots only work with things you trigger yourself. They don’t work with things your minions trigger.
Nimis changes from “Projectiles Return to you at the end of flight” to “Projectiles Return to you”. This means projectiles will return if they collide with a target and don’t pierce/chain/fork/etc from it, where before they would not have done so.
Fireball already did not explode when it forked (or pierced, chained, etc), fireball’s explosion destroys the projectile, and only happens when the projectile can’t move further through any behaviour.
Kinetic Blast does not itself explode, it causes explosions around when it impacts something, this is still the case.
The poison chance was only removed from Severed in Sleep.
It is not obtainable in 3.21, as it only dropped from Sanctum content.
The base projectile speed of Spark has been reduced by 25%. This has been updated in the https://www.pathofexile.com/forum/view-thread/3361403]patch notes.
Books of Regression were removed because their intended purpose (related to PvP characters) is no longer relevant. The way they were being used in Heist was not intended.
You can’t mix and match. They are separate challenge tracks.
We want this event to represent the ultimate challenge in Path of Exile, which is to kill these two pinnacle bosses under the constraints of Hardcore, Solo Self-found and Ruthless simultaneously.
Yes, the first place winner for each console platform will receive a transferable ExileCon VIP ticket.