Datamined Retribution Paladin Spells For The Upcoming Rework – Dragonflight Patch 10.0.7 PTR
February 2, 2023
The Dragonflight Patch 10.0.7 has reached the Public Test Servers. Some new Paladin Spells could have been datamined, leading to the upcoming Rework intended with the next Patch. Read more..
New Paladin Spells were able to be datamined from the new Patch for the Public Test Realms 10.0.7. As Wowhead reported first, these new spells might give players a first look into the upcoming changes for Retribution Paladin.
NEWAnswered PrayerWhen your health is brought below 40%, you instantly cast a free Word of Glory on yourself. Cannot occur more than once every 60 sec.
NEWBlade of JusticePierces enemies with a blade of light, dealing (181.25% of Attack power) Physical damage.
NEWBlade of VengeanceBlade of Justice also hits nearby enemies for (181.25% of Attack power) Physical damage. Stuns Demon and Undead enemies for 5 sec.
Blade of WrathArt of War resets the cooldown of Blade of Justice 50% more often and increases its damage by 25% for 10 sec.
NEWBlades of LightDivine Storm now deals both Physical and Holy damage.
Effect #1 Apply Aura: Mod Combat Rating by % of Stat
NEWBlessed ChampionCrusader Strike hits an additional 2 targets.
NEWBlessed HammersThrows a Blessed Hammer every second for 5 seconds that spirals outward, dealing (11% of Attack power) Holystrike damage to enemies. Generates 1 Holy Power per Blessed Hammer.
NEWBlessed HammersThrows a Blessed Hammer that spirals outward, dealing (11% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100). Generates 1 Holy Power.
NEWBlessed HammersThrows a Blessed Hammer that spirals outward, dealing (11% of Attack power) Holy damage to enemies. Generates 1 Holy Power.
NEWCrusader’s ReprieveCrusader Strike deals 10% increased damage and heals you for 3% of your maximum health.
NEWCrusader’s ReprieveReduces the cooldown of Judgment by 0.0030 sec and Crusader Strike by 0.0030 sec.
NEWCrusading StrikesCrusader Strike replaces your auto-attacks and instead of granting Holy Power, you now generate %s2 Holy Power ever 10 sec.
Divine StormYour auto attacks have a 12%20% chance to reset the cooldown of Blade of Justice.
ExpurgationYour Blade of Justice critical strikes causecauses the target to burn for 60% of the damage dealt over 6 sec. Stuns Demon and Undead targets for 5 sec.
NEWHammer and AnvilWhile Divine Steed is active you radiate 2000 Holy enemy damaging all nearby enemies for 2000 every 2000 sec.
NEWHealing BurstDivine Storm heals you for 0% of your maximum health.
Effect #1 Apply Aura: Mod Combat Rating by % of Stat
NEWHighlord’s JudgmentJudgment causes targets to take increased damage from your next 2 Holy Power abilities.
NEWHoly CrusaderBlade of Justice now deals both Physical and Holy damage.
Effect #1 Apply Aura: Mod Combat Rating by % of Stat
Holy PrismFires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates (70% of Spell power) healing to 5 allies within 15 yards.yds. If the beam is aimed at a friendly target, it heals for (140% of Spell power) and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yards.yds.
Holy PrismFires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates (70% of Spell power) healing to 5 allies within 15 yards.yds. If the beam is aimed at a friendly target, it heals for (140% of Spell power) and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yards.yds.
NEWJurisdictionTemplar’s Verdict and Blade of Justice deal 10% increased damage. The range of Templar’s Verdic, Blade of Justice and Hammer of Justice is increased to 25 yds.
NEWLight’s CelerityFlash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
NEWLight’s CelerityReduces the cooldown of Blade of Justice 4 sec.
NEWLight’s StrengthCrusader Strike and Templar’s Verdict’s critical strike chance increased by 5% and critical strike damage increased by 10%.
NEWLightforged BlessingDivine Storm deals 10% increased damage and heals you and up to 0 nearby allies for 5% of maximum health.
NEWOverwhelming JusticeReduces the cooldown of Judgment by 0 sec and Crusader Strike by 0 sec.
NEWPenitenceIncreases the damage of your Periodic Effects by 15%.
NEWPhysical Judgment testReduces the cooldown of Judgment by 2 sec and Crusader Strike by 1 sec.
NEWPhysical PresenceCrusader Strike and Blade of Justice deal 20% increased critical strike damage and your auto-attack Critical Strike chance is increased by 10%.
NEWPunishmentSuccessfully interrupting an enemy with Rebuke casts Templat’s Verdict.
Effect #1 Apply Aura: Dummy
Reckoning Holy: When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim. At 100 stacks of Reckoning, your next Judgment deals 200%25% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
Reckoning Holy: Hurls a magical hammer that strikes an enemy for (175% of Spell power) Holy damage. When you or allies with your Greater Blessings take damage, the damage of your next Hammer of Reckoning increases. Protection, Retribution, Initial: Hurls a magical hammer that strikes an enemy for (175% of Spell power) Holy damage. When you or allies with your Greater Blessings take damage, the damage of your next Hammer of Reckoning increases.When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim. At 100 stacks of Reckoning, your next Judgment deals 25% increased damage, will critically strike, and activates Avenging Wrath for 6 sec. Protection, Retribution, Initial: When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim. At 100 stacks of Reckoning, your next weapon swing deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
Reckoning Holy: Hurls a magical hammer that strikes an enemy for (175% of Spell power) Holy damage. When you or allies with your Greater Blessings take damage, the damage of your next Hammer of Reckoning increases. Protection, Retribution, Initial: Hurls a magical hammer that strikes an enemy for (175% of Spell power) Holy damage. When you or allies with your Greater Blessings take damage, the damage of your next Hammer of Reckoning increases.When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim. At 100 stacks of Reckoning, your next Judgment deals 25% increased damage, will critically strike, and activates Avenging Wrath for 6 sec. Protection, Retribution, Initial: When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim. At 100 stacks of Reckoning, your next weapon swing deals 200% increased damage, will critically strike, and activates Avenging Wrath for 6 sec.
NEWRighteous CauseFinal Verdict has a 100% chance to reset the cooldown of Blade of Justice.
NEWRighteous CauseFinal Verdict has a 100% chance to reset the cooldown of Blade of Justice.
Righteous VerdictYour Holy Power spending abilities increase the damage of your next Divine Hammer Divine Hammer Blade of Justice by 8%.
NEWSeal of ProtectionDivine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 30% more damage.
Sealed VerdictAbilities that spend Holy Power increase the damage of Blade of Justice by 8%.
NEWSearing LightPhysical damage dealt increased by 20%.
Templar’s VerdictYour auto attacks have a 12%20% chance to reset the cooldown of Blade of Justice.
NEWTemplar’s VerdictTemplar’s Verdict deals 10% increased damage and heals you for 100% of the damage it deals. Templar’s Verdict damage is increased by 50% when used against a stunned target. NYI
NEWTruth’s WakeWake of Ashes also causes targets to burn for an additional (200% of Attack power) Radiant damage over 10 sec.
Vanguard’s MomentumHammer of Wrath has 1 extra charge, and increases Holy damage done by 2% for 10 sec, stacking 3 times.10% increased critical strike chance, and on enemies below 20% health generates 1 additional Holy Power.
Wake of AshesLash out at your enemies, dealing (346.5% of Attack power) Radiant damage to all enemies within 12 yd14 yds in front of youyou Truth’s Wake reducing their movement speed by 50% and burning them for (200% of Attack power) Radiant damage over 10 sec <br /> and reducing their movement speed by 50% for 510 sec. Damage reduced on secondary targets. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power.
NEWWake of AshesWake of Ashes slows targets by 50% and burns the target for an additional (200% of Attack power) Radiant damage over 6 sec.
NEWZealot’s FervorAuto-attack speed increased by 20% and auto-attacks heal you for 1% of your maximum health.
NEWZealot’s FervorAuto-attack speed increased by 0% and Leech increased by 0%.