Class Tuning on Dragonflight Beta - Nerfs to Paladin, Rogue and Druid

Recently, Blizzard pushed a Hotfix to the Dragonflight Beta, including heavy class nerfs to Havoc Demon Hunter, Retribution Paladin, Rogue, Balance Druid and more.

Blizzard
 
Based on various data points, including recent Beta raid testing, we’re making tuning adjustments to a number of classes. In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.
 
 
The following are being applied to the Dragonflight Beta and PTR via hotfix, before raid testing in the Beta gets underway this afternoon.
 
 
Demon Hunter
 
  • Soul Rending – Metamorphosis leech bonus reduced to 5/10% (was 10/20%).
  • Havoc

    • Metamorphosis duration reduced to 24 seconds (was 25 seconds).
    • Improved Chaos Strike bonus Chaos Strike damage reduced to 10% (was 15%).
    • Improved Fel Rush bonus Fel Rush damage reduced to 20% (was 25%).
    • Initiative bonus critical strike chance reduced to 12% (was 15%).
    • Momentum bonus damage reduced to 8% (was 10%).
    • Essence Break bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
    • Furious Gaze duration reduced to 10 seconds (was 12 seconds).
    • Shattered Destiny fury spent per CDR increased to 8 (was 7).
    • Dancing with Fate bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
    • Growing Inferno bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
    • Burning Wound damage over time effect reduced by 20%.
    • Burning Wound bonus Immolation Aura damage increased to 50% (was 45%).
    • Burning Wound – fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
    • Ragefire – portion of damage saved per crit reduced to 40% (was 50%).
 
Druid
 
  • Balance

    • Orbit Breaker triggers every 30th Shooting Star (was every 20th).
    • Astral Communion generates 60 Astral Power (was 75).
    • Primordial Arcanic Pulsar triggers after spending 600 Astral Power (was 300).
    • Sundered Firmament creates a Fury of Elune at 20% effectiveness (was 25%).
    • Elune’s Guidance reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
    • Rattle the Stars reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
    • Starsurge costs 40 Astral Power (was 30). Damage reduced by 35%.
    • Starfall damage reduced by 35%.
    • Shooting Stars generates 2 Astral Power (was 3). Damage reduced by 50%.
 
Paladin
 
  • Greater Judgement – Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
  • Seal of Crusader increases Holy Damage taken by 3/6% (was 5/10%).
  • Divine Purpose increases the damage of your next holy damage spender by 15% (was 20%).
  • Zealot’s Paragon extension reduced to 0.5 seconds (was 1 second).
  • Retribution

    • Templar’s Verdict damage reduced by 35%.
    • Final Verdict damage reduced by 35%
    • Zeal – Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
    • Ashes to Dust now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
    • Execution Sentence deals 10% of damage done (was 20%).
    • Templar’s Vindication changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
  • Protection

    • Light of the Titans healing reduced by 25%.
 
Rogue
 
  • Alacrity now grants 1% haste per stack, up to 5 stacks (was 2%, to 4 stacks).
  • Thistle Tea – total bonus Mastery granted reduced by 20%.
  • Find Weakness armor ignore value reduced to 15/30% (was 20/40%).
  • Assassination

    • All ability damage reduced by 34%.
    • Rupture damage increased by 22%.
    • Venomous Wounds Energy restore reduced to 5 (was 7).
    • Improved Poisons bonus poison chance reduced to 5/10% (was 10/20%).
    • Venom Rush Energy restore reduced to 5 (was 8).
    • Vicious Venoms additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
    • Systemic Failure bonus damage reduced to 20% (was 30%).
    • Twist the Knife bonus duration reduced to 2 seconds (was 3 seconds).
    • Doomblade additional Bleed damage reduced to 20% (was 30%).
    • Deathmark damage increased by 227%.
    • Tiny Toxic Blade bonus damage increased to 500% (was 300%).
    • Poison Bomb damage increased by 200%.
    • Sepsis damage increased by 60%.
    • Kingsbane damage increased by 50%.
  • Outlaw

    • All ability damage reduced by ~14.5%.
    • Opportunity strike chance reduced to 30% (was 35%).
    • Weaponmaster bonus strike chance reduced to 5% (was 10%).
    • Combat Potency Energy regeneration reduced to 20% (was 30%).
    • Swift Slasher bonus attack speed per combo point reduced to 2% (was 3%).
    • Fatal Flourish chance to restore energy reduced to 60% (was 75%).
    • Quick Draw bonus Pistol Shot damage reduced to 20% (was 50%).
    • Summarily Dispatched duration reduced to 8/15 seconds (was 10/20 seconds).
    • Greenskin’s Wickers bonus Pistol Shot damage reduced to 200% (was 300%).
  • Subtlety

    • All ability damage reduced by 17%.

     

    Added to the above:

    Paladin
    • Retribution
      • Divine Storm damage reduced by 35%.

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