Every time Magmatusk reaches 100 Energy, he will grow another Magma Tentacle, empowering all of his other abilities per tentacle on him.
Magmatusk will face a random player, then uses Blazing Charge to charge in that direction.
The boss will charge until he crashes into a wall, causing multiple Lava Waves to spawn from the location of impact.
More Lava Waves will spawn, depending on the amount of Magma Tentacle active.
Magmatusk turns in the direction of a random player, casting Lava Spray in that players direction.
This is a 3.5 seconds cast which creates a frontal cone in the direction of the targeted player.
Magma Lob spawns a swirl on the floor, which deals damage to players struck in the location of impact.
This will also leave a Voidzone on the floor after impact.
Frequently, Magmatusk will apply the Magma Eruption debuff on all players, dealing periodic damage for 5 seconds per application.
This debuff will apply more stacks, depending on the amount of Magma Tentacle.
Magma Wave is a frontal cone in the direction of a random player.
Chargath will focus on 3 players, affecting them with Grounding Spear. After two seconds, these players will take medium damage and become snared by a chain. This will also leave a Voidzone on the floor.
This chain will slow players additionally by 40%. When all three chains are moved through Chargath, it will cause the Boss to be stunned for 6 seconds.
Chargath uses, almost immediatly after Grounding Spear, Fiery Focus. This is channel cast for 25 seconds, dealing heavy tank damage and additionally party wide damage.
This cast must be interrupted by stunning the Boss with Grounding Spear.
Chargath applies Dragon Strike to a random player in your group, causing them to take periodic damage over 14 seconds.
Forgestorm will cause orange swirlies to spawn on random locations, dealing damage to players struck by it.
Forgemaster Gorek jumps back to his Anvil, and strikes it with Blazing Hammer, dealing partywide damage.
Forgemaster Gorek uses Heated Swings on the Tank, dealing heavy damage to him for three hits.
The third hit will knock the Tank away, and Gorek leaps over their position for a final hit.
Frequently, Warlord Sargha will shield himself with Magma Shield. While he has Magma Shield, he will radiate for damage every second until the Shield is broken.
Collect the Items across the room which grant an Extra-Action Button, which deals damage to absorption shields.
Burning Ember causes a Raging Ember to spawn which will fixate on a random player.
This add will drop voidzones below itself while moving.
The Raging Ember add does also have an absorption shield which has to be broken with the Items laying around.
The Dragon’s Kiln is a frontal cone aimed in the direction of a random player.
Molten Gold is a periodic damage debuff that is randomly applied to a party member, dealing heavy damage.