Dragonflight Season 3 Shadow Priest Guide

Check out our Dragonflight Season 3 Shadow Priest Guide for World of Warcraft Patch 10.2. From Basics to more Advanced Tips & Strategies. All you need to know about Warcraft!

General Information

Welcome to the Season 3 Guide for Shadow Priest in Patch 10.2 – Guardians of the Dream. We will help you to learn and master Shadow Priest in either Raids or Mythic Keystone Dungeons.

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Stat Priority

General Stat Priority for Shadow Priest with our Build is:

  1. Intellect
  2. Haste
  3. Mastery
  4. Critical Strike
  5. Versatility


Best Embellishments


Changes in Season 3

Season 3 has introduced many Class Changes, aswell as a new Tier Set, new Embellishments and more.


  • Power Infusion Haste reduced to 20 percent (was 25 percent) and duration reduced to 15 seconds (was 20 seconds).
    • Developers’ note: Power Infusion has proved to be too impactful due to how it stacks with cooldowns on specializations that excel at dealing damage in a short window. We’re reducing it’s duration and amplitude to balance our burst classes and keep them more in line with steady-state damage dealers.
  • Shadow Word: Death now deals eight percent of the Priest’s maximum health in damage when it fails to kill a target instead of the backlash damage being based on damage dealt.
  • Tithe Evasion now reduces Shadow Word: Death damage dealt to the Priest by 50 percent (was 75 percent).
  • Shadow Word: Death backlash damage is now reduced by damage reduction effects.
  • Mass Dispel cooldown is now two minutes (was 45 seconds).
    • Developers’ note: We’re reducing the frequency that Priests have access to Mass Dispel as the value of the spell is exceeding the value of other utility at its current power level and cooldown. We’re looking to allow for more situations where magic debuffs are applied to multiple players without having a Priest trivializing the intended difficulty of the mechanics.
  • Improved Mass Dispel is now a PvP Talent and reduces the cooldown of Mass Dispel by 60 seconds (was 20 seconds).
  • Improved Mass Dispel no longer reduces the cast time of Mass Dispel.
  • Improved Mass Dispel has been replaced with Mental Agility in the Priest talent tree.
  • New Talent: Mental Agility – Reduces the mana cost of Purify, Purify Disease, and Mass Dispel by 50 percent and Dispel Magic by 10 percent.
  • Rhapsody now only highlights Holy Nova at max stacks while in combat.
  • Power Word: Life now costs 2.5 percent mana (was 0.5 percent).
  • Power Word: Life cooldown decreased to 15 seconds (was 30 seconds), but its cooldown is no longer decreased when cast on targets below 35 percent health.
  • Power Word: Life is now only usable on targets below 35 percent health.
  • Power Word: Life’s healing increased by 500 percent and no longer increases its healing on targets below 35 percent health.



  • Shadow Crash damage is now reduced beyond five targets.
  • Surge of Insanity now triggers from every three casts of Devouring Plague instead of every cast of Devouring Plague.
  • Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect.
  • Mind Flay damage increased by 10 percent.
  • Mind Flay: Insanity damage increased by 30 percent.
  • Mind Spike: Insanity damage increased by 20 percent.
  • Fixed an issue causing Deathspeaker to reset the cooldown of Shadow Word: Death to 10 seconds.
  • Fixed an issue causing Deathspeaker to trigger the cooldown lockout for Death and Madness.
  • Fixed an issue causing additional Shadow Word: Deaths from the Amirdrassil, the Dream’s Hope Set Bonus to not trigger Psychic Link.
  • Inescapable Torment now triggers at 35 percent reduced effectiveness from additional Shadow Word: Deaths caused by the Amirdrassil, the Dream’s Hope Set Bonus.
  • Surge of Insanity now triggers from every two casts of Devouring Plague (was three).
    • Developers’ note: The Shadow rotation slowed down more than we were intending for from our changes earlier this patch and we’ve seen similar feedback from the community. We maintain our goal to reduce how busy the Shadow rotation is, so we’re not reverting Surge of Insanity to its Fury Incarnate state, and instead reducing the casts required. We’re also increasing the Insanity generated from the associated spells to further distinguish their power from the base versions of the spells.
  • Mind Spike: Insanity now generates eight Insanity (was six).
  • Mind Flay: Insanity now generates 16 Insanity over its duration (was 12).

Stat Priority in Patch 10.2

General Stat Priority for Shadow Priest with our Build is:

  1. Intellect
  2. Haste
  3. Mastery
  4. Critical Strike
  5. Versatility


  • Intellect is your primary stat, meaning that Itemlevel is superior in most cases. Higher Itemlevel will also increase your Stamina and Armor that you gain.
  • Critical Strike increases the chance for your abilities and spells to deal double damage.
  • Haste reduces your global cooldown, your time to cast spells, and reduces the cooldown of many abilities.
  • Versatility grants you a flat damage increase, but also a damage decrease for half of its value.
  • Mastery increases the damage of Shadow Word: Pain, Vampiric Touch and Devouring Plague.


The further we are getting into the expansion, the effects of diminishing returns start to limit your effective gain of your secondary stats. After reaching 30% (by rating) of any given stat, you will start to receive a penalty that reduces the gain from more of the same stat over this treshold.

Stat priority can differ on every character. Make sure to simulate yourself on Raidbots get the perfect results for you.

Builds and Talents

Our Talent Trees are updated every week, reflecting all current Mythic+ Affixes, aswell as the most popular Talent Builds for Raid.

Last Update: [timer_shortcode], 2:00pm CET

Gear and Trinkets for Season 3

Shadow Priest Best In Slot Gear from the current Raid – Amirdrassil, the Dreams Hope

This list contains the BiS Items for Shadow Priest obtained through the current Raid – Amirdrassil, The Dreams Hope. Those Items yield the highest natural Itemlevel which grants the most amount of Primary Stats.

HeadCrest of Lunar Communion
NecklaceEye of the Rising Flame
CloakMantle of Blazing Sacrifice
ChestCassock of Lunar Communion
WristsFading Flame Wristbands
HandsTouch of Lunar Communion
BeltBlooming Redeemer’s Sash
LegsLeggings of Lunar Communion
BootsLifewoven Slippers
Ring 1Band of Burning Thorns
Ring 2Signet of the Last Elder
Weapon 1Vakash, the Shadowed Inferno
Weapon 2Trickster’s Captivating Chime
Best Embellishments for Shadow Priest

Besides all other Items that can be obtained through Crafting on the highest Itemlevel, Players can wear two Items with the “Embellishment” tag. These Items grant additional power which should be used. The current most popular Embellishments for Shadow Priest are:

Best Primordial Stones for Shadow Priest from Patch 10.0.7

If a player still chooses to wear the Onyx Annulet, you can equip three Primordial Stones into it. The most popular Primordial Stones are:

Best Trinkets for Shadow Priest

This List shows the current best Trinkets of Shadow Priest in a Single Target Situation. This list might not reflect the perfect choice for your specific situation. Trinkets can differ at any boss or in different dungeons. To see a full overview of Trinkets – Please visit Bloodmallet


Gems, Enchants and Consumables

Best Gems in Season 3

Regarding the Stat Priority listed above, we currently suggest using the following Sockets in your Gear. Keep in mind that using Elemental Lariat will always trigger the lower-valued stat of your Gems. If you want to trigger the desired stat, you have use the opposite Gem at least once in your Gear.

  • 1 (Limited to 1)
  • 1
Best Enchants in Season 3

Enchants of Tertiary Stats (Avoidance, Speed and Leech) varies by player preference. 


Best Consumables in Season 3

Best Races for Shadow Priest

Each Race in World of Warcraft offers their unique combat benefits which provide different powers to a specific Class. We would suggest that Players choose the Race of their choice, regardless of the Power gained. Here is a list of the different Races and their performance.