If you are using ‘Mythic Dungeon Tools‘ in World of Warcraft, you can import our suggested Route for Atal’dazar. These will be updated frequently, so check back again in the future.
Note: If you pull the two optional dinos in the middle on P12, you can spare another two Mobs in P15.
Whenever a Player or Rezan walks over the Ancient Dry Bones Piles, a Reanimated Raptor will spawn and engage into the fight.
Players triggering the Piles will also be slowed by 30% for 2 seconds with Pile of Bones.
Rezan will fixate on a random player with Pursuit, chasing them for 12 seconds.
If the Player gets to close to Rezan during that time, he will Devour them, dealing deadly damage over a few seconds.
Make sure to not run the Boss over the Ancient Dry Bones during that time.
Terrifying Visage will fear all Players that are in Line of Sight to Rezan.
We suggest these Pillars seen in the image to be used to break Line of Sight during his cast.
Rezan uses Serrated Teeth on the Tank. This will deal heavy damage to the Tank, and also applies a debuff that increases the Tank’s damage taken by 50%.
Players behind Rezan will be attacked by Tail. Make sure to always stand sideways of him.
In our Route, we suggest Players to pull additional mobs from the left side of the Entrance, before going right side to Vol’kaal
Dazar’ai Juggernauts cast Merciless Assault, causing them to charge to the location of a random player and deal heavy damage in an 8-yard radius. They also buff themself frequently with Fanatic’s Rage which can be interrupted or purged.
Dazar’ai Confessors have two important casts that have to be interrupted:
Reanimated Honor Guard will regenerate 5% of their Health every second if their Reanimation Totem is still active. As soon the Totem is defeated, they will consistently spray voidzones with Rotting Decay and also apply a stackin bleeding debuff on the Tank.
During Phase 1, Players have to defeat all three Reanimation Totem to enter Phase 2.
Vol’kaal is immune to damage aslong as the Totems persist.
You have to kill all of them at the same time.
Vol’kaal uses Toxic Leap on the location of a random player, jumping onto it after a few seconds and dealing heavy damage to players struck by it, and also knocks them away.
The Boss uses Noxious Stench frequently, which applies a stackable Disease Debuff to all players during its channel.
This Cast has to be interrupted.
Vol’kaal creates Toxic Pool‘s on the location next to a random player and underneath him every second.
Move the Boss around the edges of the Encounter Area, while Ranges and Healer remains stationary in the middle of the room.
Gilded Priestess will deal damage to random players with Transfusion, which heals them up for the amount of damage dealt. A player can walk into the pool of Tainted Blood on the floor to cause that healing to be transformed into damage.
Players must dodge the Corrupted Gold orbs throughout this encounter. This will deal heavy damage to players struck.
Priestess Alun’za applies Molten Gold to a random player, which deals periodic damage over time for 30 seconds.
In our Route, there are no more Enemies between the last two Bosses.
Upon reaching 100 Energy, Yazma casts Soulrend on all players, except for the Tank.
At the end of this cast, each player will spawn an add that travels slowly towards the Boss.
These adds have to be defeated, otherwise they explode with Soulfeast.
Many Echoes of Shadra Spiders will travel across the room, dealing deadly damage to players coming into contact with them.
They will also frequently run in the direction of a randomly chosen player.
Yazma will frequently cast Wracking Pain on a random player which deals heavy damage. This cast has to be interrupted.
The Tank will be hit with Skewer, dealing a large amount of damage to them.