If you are using ‘Mythic Dungeon Tools‘ in World of Warcraft, you can import our suggested Route for Dawn of the Infinite: Galakrond’s Fall. These will be updated frequently, so check back again in the future.
If you are using ‘Mythic Dungeon Tools‘ in World of Warcraft, you can import our suggested Route for Dawn of the Infinite: Murozond’s Rise. These will be updated frequently, so check back again in the future.
You need 79.7% in the middle Portal Room in order to skip all marked packs later.
Chronikar leaps to a random players location and deals deadly damage to players struck in its 18-yard impact radius.
Affected players drop a large 6-yard voidzone when Withering Sandpool expires.
Chronikar uses Chronoshear on the current Tank, dealing heavy damage and applying a large Healing Absorption onto them.
This also applies Sheared Lifespan to the Tank which increases their damage taken, and this can only be dispelled when the Healing Absorption has been removed.
The area around the Boss is seperated into four zones which rotate.
Standing in Accelerating Time increases players movement speed, but also by the abilities of the Boss.
Standing in Decaying Time reduces players damage taken by 20% and also slows the abilities of the Boss inside.
Two random players will be affected by Chrono-faded. This deals heavy damage over time, either increased or reduced depending on which zone the player stands in.
Dispelling this debuff causes Chronofade to spawn from the player’s location, traveling in a circle across the room.
The Manifested Timeways shoots Fragments of Time which spawn multiple projectiles.
These shoot faster or slower, depending in which zone of the room the projectiles are spawned.
If no player is in melee range, the Boss uses Radiant to kill players over time.
At the start of the fight, players fight the Blight of Galakrond.
This debuff jumps over to another player by coming into contact with them.
Not giving this debuff to another player causes players to Corrupted Mind, mindcontrolling them upon expiration.
The Boss spawns Blight Seep, voidzones on the floor that have to be avoided.
This deals damage to players standing inside of them.
The Boss gains the Necrotic Winds ability, a channel cast that deals damage to all players and knocks them away every 0.5 seconds for 7.5 seconds.
Dazhak also uses Noxious Ejection, frequently dealing damage to a random player which has to be compensated by the Healer.
Iridikron uses Extinction Blast on a random player which deals deadly damage.
This damage must be mitigated by walking to Chromie’s Timeline Protection.
Iridikron uses a barrage of Stonecracker Barrage, throwing multiple swirlies that have to be soaked by players onto Chromie.
Tanks shall soak the smaller ones alone, while all other party members soak the larger one together.
The Boss grants himself Earthsurge, a large absorption shield.
Pulverizing Exhalation is a large 20-yard circle around the Boss that deals damage to all players inside of it, but also in a frontal cone infront of him.
This also spawns Pulverizing Creations below each player, so all party members should dodge in the same position to stack the adds up.
Iridikron gains Energy the more attacks he gets by players. Upon reaching 100 Energy, he casts Cataclysmic Obliteration. During this channel, he loses Energy when players attack him.
Make sure to position yourself next to Chromie for her Timeline Transcendence to stop Iridikron.
Tyr completes a sequence of three hits that have to be dealt with. Each successful hit creates Consecrated Ground on the floor.
Titanic Blow is a frontal cone in the direction of the Tank which also knocks the players away.
Infinite Annihilation is a frontal cone in the direction of a random player which knocks them away.
Tyr applies Spark of Tyr onto to random player which deal damage over time in an 8-yard radius, and then explode upon expiration or removal to all party members.
Players who soak this Orb will gain Stolen Time.
Sand Blast is a regular front cone in the direction of the Tank.
When Morchie uses More Problems!, she creates multiple versions of herself located at the edge of the area.
Identify which Morchie does not wear a hat, and position yourself behind or sideways to her to avoid getting hit by Dragon’s Breath.
These adds deal pulsating damage with Anachronistic Decay in a 5-yard radius.
The Axe Thrower uses errated Axe on random players which also applies a periodic damage debuff.
The Boss will leap onto a random player and then cast Bladestorm for 6 seconds.
Shockwave is a frontal cone in the direction of a random player, which is cast multiple times in succession.
War Cry is a party wide damage explosion that must be compensated by the Healer.
Temporal Breath is a frontal cone in the direction of the Tank.
After destroying all four Portals, Deios reaches 20% health and starts his second Phase.
Deios uses Infinite Corruption, sending out a wave of swirlies on the direction of several player.
These swirlies leave Temporal Scar on the location of impact. This will count as the soft-enrage of this boss due to the available space being limited.