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Gnarlroot summons a whirlwind at each player’s location that silences and pacifies players for as long as they remain in its area of effect.
Melded Berserker charge to random player and use Bounding Whirl.
Everbloom Tender channel Dancing Thorns on random player which can be interrupted.
Witherbark uses Parched Gasp, a frontal cone in the direction of the Tank.
Random players will be affected by Unchecked Growth, spawning a voidzone after reaching the player.
Standing in Unchecked Growth will deal damage every 1 seconds to player inside of it.
Aqueous Globule explodes on death, dealing damage to all players.
During this fight, Agitated Water will shoot out of the lake, indicated by a blue swirly below a random player.
Players struck will receive heavy damage within 3 yards.
Upon reaching 0 Energy, Witherbark gains Brittle Bark, becoming stunned and receiving 100% more damage aslong it persists.
As soon as four Aqueous Globule reach Witherbark, he looses this debuff and Phase 1 begins again.
They also deal heavy damage in a frontal cone with Triple Attack.
Everbloom Mender use Healing Waters which must be interrupted.
Make sure to interrupt Revitalize, otherwise Gola heals a random enemy for 15% of their maximum health.
Gola attacks random players with Water Bolt.
Gola channels Torrential Fury for 24 seconds, dealing damage to all players every 3 seconds.
Telu will frequently cast Toxic Bloom which must be interrupted, otherwise it deals heavy damage and stuns all players for 4 seconds.
Telu deals damage to random players with Nature’s Wrath.
Dulhu charges on a random player with Noxious Charge, which deals damage to all players within 10-yards in the impact location.
This spawns Noxious Discharge on the impact location, and below several other players.
Archmage Sol either uses Fire, Frost or Arcane Magic. She changes her affinity to one of those schools of magic every 20 seconds.
She then spawns a Spore Image which is unattackable, casting the ability from her previous affinity, making abilities of them overlap.
During Cinderbolt Storm, several swirlies will spawn that deal heavy damage to players struck.
While channeling, this also deals damage to a random player every 0.25 seconds for light damage.
When Glacial Fusion is spawned, several orbs are spawned in a circle around players.
They start traveling inwards into the middle of its spawn position, stunning players coming into contact with them.
Sol launches a Spatial Compression on the target that is the furthest away from the boss.
This spawns a swirly that deals damage to players struck by it, then draws all players into its location.
There are no new enemies between Archmage Sol and Yalnu.
Yalnu uses Colossal Blow, a frontal cone in the direction of the Tank.
Make sure to face Yalnu away from other party members, while everyone else avoids standing infront of him.
This frontal can be dodged by the targeted Tank aswell.
Frequently, Yalnu casts Verdant Eruption which creates a large 10-yard green swirly that deals heavy damage to players struck by it.
This spawns a Flourishing Ancient add after explosion.
Yalnu channels Genesis which spawns dormant Feral Lashers on the floor.
After this 12 seconds channel, all Feral Lasher that were not run over will engage into the fight.
These Lashers attack players with Lasher Venom.