The team has identified an issue that players are experiencing with paragon glyphs showcasing misrepresented levels from the levels achieved prior to the 1.2.3 update. We plan on addressing this on PC with a new client update that will be shipping later today. We will update players on timing of this release once available.
For console users, we plan on releasing an update with Xbox and PlayStation as soon as it becomes available. We will have updated timing later today.
Users that were max level on paragon glyph XP, you can re-level the glyphs in the meantime if you prefer until the fix is available. For those that were below the max glyph XP, you can still progress your glyphs and after the fix will have that glyph XP added to the old amounts prior to the 1.2.3 update.
Separately, we have seen reports from players regarding the advanced tooltip on the Tears of Blood glyph mentioning it is additive as opposed to multiplicative. This is a known issue that we noted on Friday.
This issue requires a client update and will also be addressed in the above fix once that patch becomes available.
We apologize for the issue and the inconvenience. The team is working on this as quickly as possible.

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Community Manager

#4 – Dec. 6, 2023, 2:05 a.m.
Blizzard Post

Hi all –
We have pushed out a PC client patch for Steam and users to address the Paragon Glyph issue and a few other items. Notes can be found below.

Bug Fixes

Fixed an issue where the resource draining effect from Melted Heart of Selig could cause performance issues in PvP.

Developer’s Note: The effect will no longer count as spending resource in PvP contexts to alleviate these performance issues.

Fixed an issue where the Tooltip for the Tears of Blood Glyph indicated that the damage bonus was additive when it was instead multiplicative.
Fixed an issue where Paragon glyph experience increased, which resulted in active glyphs to lose levels.
Fixed an issue where Tier 7 and Tier 8 Bloodforged Sigils had incorrect sigil dust rewards when being salvaged.

As for consoles, we are expecting a client patch for both PlayStation and Xbox tomorrow and will update players once this becomes available. In the meantime, we will be disabling crossplay between users on all platforms until everyone is on the same version.
We appreciate everyone’s patience on this and apologize for the issues with glyphs.

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