To better gauge the potential of cloud data centers, we will be performing a stress test beginning on Monday, November 20. Though we have already performed these tests in our development environment, we would like to hold a test with our players to identify any potential issues that may arise in a public server environment.
To participate in the stress test, players must create a new character on the cloud data center. These characters will receive 50 million gil, a copy of Tales of Adventure: Shadowbringers, and Tales of Adventure III (level 80) for each job to instantly access as many in-game features as possible. There will be no limits on content, and players are free to explore the realm as they choose.
* Please note that all character data on the cloud servers will be deleted when the test has concluded.
We ask our players for their assistance by participating in this stress test, and will strive to improve our service, as well as our usage of the cloud data center, based on the feedback provided.
From Monday, November 20 at 7:00 p.m. to Monday, November 27 at 7:00 p.m. (PST)
* There will be no maintenance prior to the opening of the cloud data center.
North America (East Coast)
From the title screen, access the Data Center Selection screen and select NA Cloud DC (Beta), then select either the CloudTest01 or CloudTest02 Worlds to create a character and play the game.
While we encourage as many players as possible to participate in this stress test, please note that this may result in login queues on the applicable cloud servers. We apologize for any inconvenience this may cause and appreciate your understanding.
Should you have any feedback regarding the stress test, we ask that you post it in the designated thread on the official forums. While we will be keeping an eye out for any issues reported during the test, reports regarding smooth server performance and play experiences would be helpful for our reference as well.
As the cloud data center is located on the east coast of North America, players connecting from different regions may experience latency. This latency occurs due a player’s distance from the data center, which also occurs on existing data centers. We apologize for any inconvenience this may cause.