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Dragonflight Season 3 Havoc Demon Hunter Guide

Check out our Dragonflight Season 3 Havoc Demon Hunter Guide for World of Warcraft Patch 10.2. From Basics to more Advanced Tips & Strategies. All you need to know about Warcraft!

General Information

Welcome to the Season 3 Guide for Havoc Demon Hunter in Patch 10.2 – Guardians of the Dream. We will help you to learn and master Havoc Demon Hunter in either Raids or Mythic Keystone Dungeons.

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Stat Priority

General Stat Priority for Havoc Demon Hunters with our Build is:

  1. Agility
  2. Critical Strike = Mastery
  3. Haste
  4. Versatility

 

Best Embellishments

 

Changes in Season 3

Season 3 has introduced many Class Changes, aswell as a new Tier Set, new Embellishments and more.

Demon Hunter

  • Developer’s note: Updates for Demon Hunter talents are in progress but were not ready for testing just yet. Goals for the updates include: improving pathing and connections in the Class tree; addressing underused talents; increasing access to key Havoc utility that currently clashes with DPS; updating existing talents to improve resultant gameplay; improving Vengeance’s Sigil-related talents as a possible build identity or to be incorporated into other builds more successfully; and adding a couple new talents that help achieve those goals.
    We expect Demon Hunter talent changes to roll in over the course of the next few PTR updates. Check back soon!
  • Developers’ note: Demon Hunter talent updates will be starting to roll in as they become ready, starting with Havoc tree changes in this week’s PTR build. In some cases, talents may be missing or marked as a work in progress [WIP], but there are enough changes to the Havoc tree and individual talents that we’d like to get it in players’ hands to begin gathering feedback. Vengeance and Class tree changes are coming soon.
  • Fodder to the Flame demon now revealed by Spectral Sight.
  • Fodder to the Flame demon now takes fatal damage from Eye Beam/Fel Devastation in addition to Throw Glaive.
  • Fodder to the Flame buff is now granted immediately upon killing demon (was upon collecting soul).
  • Metamorphosis cooldown reduced to three minutes (was four minutes).
  • Darkness now has a 15 percent chance to avoid all damage from an attack. Chance to avoid damage increased by 100 percent when not in a raid.
  • First of the Illidari has been removed.
  • Spectral Sight cooldown reduced to 30 seconds (was one minute/30 seconds), and Haste now affects its global cooldown.
  • Demonic’s duration for Demon form reduced to five seconds (was six seconds).
  • Elysian Decree has been moved to the Demon Hunter class tree.
  • Fodder to the Flame has been moved to the Demon Hunter class tree.
  • Fodder to the Flame now increases Spectral Sight cooldown by 30 seconds in addition to previous effect.
  • The Hunt initial damage increased by 22 percent and damage over time damage increased by 30 percent.
  • Sigil of Flame now moved to Demon Hunter baseline.
  • Sigil of Flame initial damage increased by 200 percent.
  • New Talent: Live by the Glaive – When you parry an attack or have one of your attacks parried, restore two percent of max health and 10 Fury. This effect may occur once every five seconds.
  • Unnatural Malice, Relentless Pursuit, Extended Sigils, and Misery in Defeat have been removed.
  • Unrestrained Fury is now a one-rank talent (was two) and increases max Fury by 20 (was 10/20).
  • Shattered Restoration is now a one-rank talent (was two) and increases Shattered Soul healing by 10 percent (was 5/10 percent).
  • Illidari Knowledge is now a one-rank talent (was two) and reduces magic damage taken by 5 percent (was 3/6 percent).
  • Will of the Illidari is now a one-rank talent (was two) and increases max health by five percent (was 3/6 percent).
  • Rush of Chaos is now a two-rank talent (was one) and reduces Metamorphosis cooldown by 30/60 seconds (was 60 seconds).
  • Quickened Sigils no longer reduces cooldowns of Sigil skills.
  • Erratic Felheart now reduces cooldown of Fel Rush/Infernal Strike by 8/15 percent (was 10/20 percent)
  • Flames of Fury has been adjusted – Now a two-rank talent (was one). Sigil of Flame deals 35/70 percent increased damage and generates 1/2 Fury per target (was two).
  • Many talents have changed locations and/or available connections.
  • New Talent: Champion of the Glaive – Throw Glaive has two charges and 10 yard
    increased range.
  • Fodder to the Flame and Unleashed Power have been removed.
  • Chaos Nova cooldown reduced to 45 seconds (was one minute) and Fury cost reduced to 25 (was 30).
  • Concentrated Sigils no longer increases Sigil durations by two seconds.
  • Precise Sigils no longer increases Sigil durations by two seconds.
  • Live by the Glaive heal value increased to four percent of max health (was two percent).
  • Concentrated Sigils has been removed.
  • Any Means Necessary now correctly shows the same percent value before and after talenting into it.
  • Cycle of Binding now works with Precise Sigils.
  • Inertia now triggers correctly after using Immolation Aura twice before using Fel Rush.
  • Immolation Aura damage reduced by eight percent.
  • Sigil of Flame duration increased by two seconds.

 

Havoc

  • Metamorphosis duration reduced to 20 seconds (was 24 seconds).
  • Demonic Appetite is now baseline for Havoc and causes souls to generate 20 Fury (was 30).
  • Fel Eruption is now baseline for Havoc.
  • Glaive Tempest cooldown increased to 25 seconds (was 20 seconds), damage increased by 15 percent, and damage reduced beyond eight targets (was five).
  • Fel Barrage has been redesigned – No longer channeled, drains 15 Fury per tick, lasts until Fury is depleted. Damage reduced beyond five targets (was eight).
  • Initiative’s effect is no longer triggered or denied by damage over time effects.
  • Momentum now increases damage by six percent (was eight percent), lasts six seconds (was five seconds), and duration stacks to a max of 30 seconds (was 10 seconds).
  • New Talent: Inertia – When empowered by Unbound Chaos, Fel Rush increases damage by 20 percent for five seconds.
  • Fel Rush now enforces a global cooldown of 0.5 seconds (was 0.25 seconds).
  • Felblade now enforces a global cooldown of 0.5 seconds (was 1.5 seconds).
  • New Talent: Deflecting Dance – Blade Dance deflects incoming attacks, absorbing damage up to 15 percent of your maximum health.
  • New Talent: A Fire Inside – Immolation Aura has one additional charge and 30 percent chance to refund a charge when activated. You can have multiple Immolation Auras active at a time
  • Felfire Heart talent has been removed.
  • Fel Rush damage increased by 60 percent.
  • Unbound Chaos is now a one-point talent (was two) and increases next Fel Rush damage by 250 percent (was 200/400 percent).
  • Critical Chaos is now a one-point talent (was two), and has refund chance 30 percent of your Critical Strike chance (was 20/40 percent).
  • Serrated Glaives is now a one-point talent (was two), and has been adjusted – Enemies hit by Chaos Strike or Throw Glaive (was only Throw Glaive) take 15 percent (was 10/20 percent) increased damage from Chaos Strike and Throw Glaive (was Chaos Strike and Eye Beam).
  • Growing Inferno is now a one-point talent (was two), and increases damage by 10 percent per tick (was 5/10 percent).
  • Isolated Prey has been adjusted – No longer causes Fel Rush to grant Fury; now causes Immolation Aura to deal 30 percent increased damage.
  • Blind Fury now increases Blade Dance’s final slash damage bonus by 25/50 percent (was 20/40 percent).
  • New Talent: Demon Hide – Increases magical damage dealt by five percent, and reduces physical damage taken by five percent.
  • New Talent: Dash of Chaos – For two seconds after using Fel Rush, activating it again will dash back towards your initial location.
  • New Talent: Scars of Suffering– Increases Versatility by 4 percent and reduces threat generated by eight percent.
  • New Talent: Chaotic Disposition – Each time you deal Chaos damage, there is a 7.77 percent chance to duplicate 33 percent of the damage, up to 3/7 total times. Two-rank talent.
  • Eye Beam damage increased by 15 percent.
  • Fel Barrage damage increased by 100 percent.
  • Isolated Prey now causes Immolation Aura to always critically strike (was 30 percent increased damage).
  • Throw Glaive now triggers Cycle of Hatred’s effect when Furious Throws is selected.
  • Soulrend is now a one-rank talent (was two) and causes 100 percent of damage to be dealt over time as Chaos (was 60/120 percent).
  • Shattered Destiny now increases Demon form duration per 10 Fury spend (was 8).
  • Many talents have changed locations or been combined into choice nodes, primarily among those in the bottom half of the tree.
  • Soulrend has been renamed to Soulscar.
  • Initiative’s critical strike chance bonus reduced to 10 percent (was 12 percent).
  • Fel Barrage now has a max duration of eight seconds (was uncapped), Fury cost per volley has been reduced to eight (was 15), and damage per volley has been reduced by 28.5 percent.
  • Tactical Retreat and Unbound Chaos have swapped talent locations.
  • Burning Hatred now generates an additional 40 Fury (was 50).
  • Inner Demon now deals reduced damage beyond 5 targets.
  • Inertia damage bonus reduced to 18 percent (was 20 percent).
  • Chaotic Disposition chaos damage duplicated reduced to 17 percent (was 21 percent).
  • Demon Hide magic damage bonus reduced to four percent (was five percent).

Stat Priority in Patch 10.2

General Stat Priority for Havoc Demon Hunters with our Build is:

  1. Agility
  2. Critical Strike = Mastery
  3. Haste
  4. Versatility

 

  • Agility is your primary stat, meaning that Itemlevel is superior in most cases. Higher Itemlevel will also increase your Stamina and Armor that you gain.
  • Critical Strike increases the chance for your abilities and spells to deal double damage.
  • Haste reduces your global cooldown, your time to cast spells, and reduces the cooldown of many abilities.
  • Versatility grants you a flat damage and healing increase, but also a damage decrease for half of its value.
  • Mastery increases your Chaos damage by a certain amount.

 

The further we are getting into the expansion, the effects of diminishing returns start to limit your effective gain of your secondary stats. After reaching 30% (by rating) of any given stat, you will start to receive a penalty that reduces the gain from more of the same stat over this treshold.

Stat priority can differ on every character. Make sure to simulate yourself on Raidbots get the perfect results for you.

Builds and Talents

Our Talent Trees are updated every week, reflecting all current Mythic+ Affixes, aswell as the most popular Talent Builds for Raid.

Last Update: [timer_shortcode], 2:00pm CET

Gear and Trinkets for Season 3

Havoc Demon Hunter Best In Slot Gear from the current Raid – Amirdrassil, the Dreams Hope

This list contains the BiS Items for Havoc Demon Hunter obtained through the current Raid – Amirdrassil, The Dreams Hope. Those Items yield the highest natural Itemlevel which grants the most amount of Primary Stats.

SlotItem
Head
NecklaceAmulet of Eonar’s Chosen
Shoulders
CloakMantle of Blazing Sacrifice
ChestScreaming Torchfiend’s Binding
WristsVerdant Sanctuary Bands
HandsScreaming Torchfiend’s Grasp
BeltEternal Sentinel’s Cord
LegsScreaming Torchfiend’s Blazewraps
BootsTasseted Emberwalkers
Ring 1Band of Burning Thorns
Ring 2Signet of the Last Elder
Weapon 1Thorncaller Claw
Weapon 2Remnant Charglaive
 
Best Embellishments for Havoc Demon Hunter

Besides all other Items that can be obtained through Crafting on the highest Itemlevel, Players can wear two Items with the “Embellishment” tag. These Items grant additional power which should be used. The current most popular Embellishments for Havoc Demon Hunter are:

 
Best Primordial Stones for Havoc Demon Hunter from Patch 10.0.7

If a player still chooses to wear the Onyx Annulet, you can equip three Primordial Stones into it. The most popular Primordial Stones are:

 
Best Trinkets for Havoc Demon Hunter

This List shows the current best Trinkets of Havoc Demon Hunter in a Single Target Situation. This list might not reflect the perfect choice for your specific situation. Trinkets can differ at any boss or in different dungeons. To see a full overview of Trinkets – Please visit Bloodmallet

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Gems, Enchants and Consumables

Best Gems in Season 3

Regarding the Stat Priority listed above, we currently suggest using the following Sockets in your Gear. Keep in mind that using Elemental Lariat will always trigger the lower-valued stat of your Gems. If you want to trigger the desired stat, you have use the opposite Gem at least once in your Gear.

  • 1 (Limited to 1)
  • 1
 
Best Enchants in Season 3

Enchants of Tertiary Stats (Avoidance, Speed and Leech) varies by player preference. 

 

Best Consumables in Season 3

Best Races for Havoc Demon Hunter

Each Race in World of Warcraft offers their unique combat benefits which provide different powers to a specific Class. We would suggest that Players choose the Race of their choice, regardless of the Power gained. Here is a list of the different Races and their performance.

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