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Dragonflight Season 3 Discipline Priest Guide

Check out our Dragonflight Season 3 Discipline Priest Guide for World of Warcraft Patch 10.2. From Basics to more Advanced Tips & Strategies. All you need to know about Warcraft!

General Information

Welcome to the Season 3 Guide for Discipline Priest in Patch 10.2 – Guardians of the Dream. We will help you to learn and master Discipline Priest in either Raids or Mythic Keystone Dungeons.

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Stat Priority

General Stat Priority for Discipline Priest with our Build is:

  1. Intellect
  2. Haste
  3. Critical Strike
  4. Versatility
  5. Mastery

 

Best Embellishments
  • 1
  • 2
  • Elemental Lariat if the players has many Socket Slots on their Items to increase the duration of its effect

 

Changes in Season 3

Season 3 has introduced many Class Changes, aswell as a new Tier Set, new Embellishments and more.

Priest

  • Power Infusion Haste reduced to 20 percent (was 25 percent) and duration reduced to 15 seconds (was 20 seconds).
    • Developers’ note: Power Infusion has proved to be too impactful due to how it stacks with cooldowns on specializations that excel at dealing damage in a short window. We’re reducing it’s duration and amplitude to balance our burst classes and keep them more in line with steady-state damage dealers.
  • Shadow Word: Death now deals eight percent of the Priest’s maximum health in damage when it fails to kill a target instead of the backlash damage being based on damage dealt.
  • Tithe Evasion now reduces Shadow Word: Death damage dealt to the Priest by 50 percent (was 75 percent).
  • Shadow Word: Death backlash damage is now reduced by damage reduction effects.
  • Mass Dispel cooldown is now two minutes (was 45 seconds).
    • Developers’ note: We’re reducing the frequency that Priests have access to Mass Dispel as the value of the spell is exceeding the value of other utility at its current power level and cooldown. We’re looking to allow for more situations where magic debuffs are applied to multiple players without having a Priest trivializing the intended difficulty of the mechanics.
  • Improved Mass Dispel is now a PvP Talent and reduces the cooldown of Mass Dispel by 60 seconds (was 20 seconds).
  • Improved Mass Dispel no longer reduces the cast time of Mass Dispel.
  • Improved Mass Dispel has been replaced with Mental Agility in the Priest talent tree.
  • New Talent: Mental Agility – Reduces the mana cost of Purify, Purify Disease, and Mass Dispel by 50 percent and Dispel Magic by 10 percent.
  • Rhapsody now only highlights Holy Nova at max stacks while in combat.
  • Power Word: Life now costs 2.5 percent mana (was 0.5 percent).
  • Power Word: Life cooldown decreased to 15 seconds (was 30 seconds), but its cooldown is no longer decreased when cast on targets below 35 percent health.
  • Power Word: Life is now only usable on targets below 35 percent health.
  • Power Word: Life’s healing increased by 500 percent and no longer increases its healing on targets below 35 percent health.

 

Discipline

  • Developers’ note: The goal of these changes is to simplify Discipline’s damage rotation as well as the number of stacking modifiers used when ramping up for burst healing. This should make it smoother to play by reducing the number of abilities pressed in sequence, allowing players to focus on managing Atonement and triaging their allies instead.
  • Schism has been redesigned to be a passive talent – Now causes Mind Blast to fracture the enemy’s mind, increasing your spell damage to the target by 10 percent for nine seconds.
  • Shadow Covenant has been redesigned to be a passive talent – Shadowfiend or Mindbender enters you into a shadowy pact, transforming Halo, Divine Star, and Penance into Shadow spells and increasing the damage and healing of your Shadow spells by 25 percent for 15 seconds (seven seconds with Mindbender).
  • Developers’ note: Shadow Covenant is another ability that must be sequenced correctly and is usually stacked with other damage modifiers. By merging this effect with Shadowfiend, we can streamline the damage rotation and make Shadowfiend a more exciting cooldown at the same time.
  • Mind Blast now has a 24 second cooldown (was nine seconds).
  • Mind Blast damage has been increased by 30 percent.
  • Dark Indulgence no longer grants an additional charge of Mind Blast. Instead, Mind Blast has a 100 percent chance to grant Power of the Dark Side.
  • Inescapable Torment damage increased by 60 percent.
  • Inescapable Torment now triggers from Penance in addition to Mind Blast and Shadow Word: Death.
  • Inescapable Torment is now a one-point talent (was two).
  • Power Word: Solace has been removed.
    • Developers’ note: Power Word: Solace has a long history, but it was another example of a short cooldown damage button that cramped the rotation, so we’re removing it.
  • Harsh Discipline no longer triggers after four spell casts of Smite, Mind Blast, or Power Word: Solace. Instead, Power Word: Radiance has a 30/60 percent chance to cause your next Penance to be free and fire three extra bolts.
    • Developers’ note: While Harsh Discipline was fun to play with, it added another thing you had to do before paying off on your Atonements. By triggering from Power Word: Radiance, this will now automatically happen after applying your Atonements. This will also reduce the frequency of Harsh Discipline procs, and allow regular Penance to deal more damage and healing.
  • New Talent: Sanctuary – Smite prevents the next 80 percent damage dealt by the enemy.
  • New Talent: Ultimate Penitence – Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over six seconds. While ascended, gain a shield for 50 percent of your health. In addition, you are unaffected by knockbacks or crowd control effects.
  • New Talent: Heaven’s Wrath – Each Penance bolt you fire reduces the cooldown of Ultimate Penitence by two seconds.
  • New Talent: Overloaded with Light – Ultimate Penitence emits an explosion of light, healing up to 10 allies around you and applying Atonement at 50 percent of normal duration.
  • Penance damage increased by 15 percent.
  • Penance healing increased by 30 percent.
  • Power Word: Barrier now reduces 20 percent of all damage taken (was 25 percent).
  • Atonement now heals for 32 percent of damage done (was 40 percent).
  • Atonement healing is now increased by 50 percent when not in a raid.
  • Flash Heal healing increased by 40 percent.
  • Power Word: Shield absorption increased by 10 percent.
  • Divine Aegis is now a one-point talent (was two).
  • Light’s Wrath, Resplendent Light, Wrath Unleashed, and Make Amends have been removed.
  • Developers’ note: We heard feedback that Shadow Covenant and the talent tree in general would be more flexible and interesting if Shadowfiend were a more viable option, so Shadow Covenant now grants a higher damage increase with Shadowfiend. We’ve also tied in the duration with the duration of Shadowfiend or Mindbender to make using Inescapable Torment more enjoyable. Finally, we’ve reduced the overall value of Shadow Covenant (particularly with Mindbender) and distributed some of the power into Penance, to nudge Discipline a bit closer towards consistent damage instead of heavy burst windows.
  • Ultimate Penitence now takes into account your primary target and will prioritize healing bolts if an ally is selected, or damaging bolts if an enemy is selected. Damage and healing increased by 25 percent, and an initial tick has been added to the start of the channel.
  • Embrace Shadow has been removed. Twilight Corruption remains in its location, and continues to increase Shadow Covenant’s effectiveness by an additional 10 percent.
  • Shadow Covenant duration now matches the duration of Mindbender at 12 seconds (was seven seconds with Mindbender).
  • Shadow Covenant now grants 10 percent Shadow damage and healing increase with Mindbender, or 25 percent with Shadowfiend (was 25 percent with either one).
  • Shadow Covenant’s visuals have been improved.
  • Penance damage and healing increased by 15 percent.
  • Mindbender and Void Summoner have swapped locations in the talent tree.
  • Void Summoner reduces the cooldown of Shadowfiend by four seconds or Mindbender by two seconds (was two seconds for both).
  • Fixed an issue causing Mindbender to sometimes return to your side immediately upon being summoned.
  • Expiation increases Mind Blast and Shadow Word: Death damage by 15/30 percent (was 10/20 percent).
  • Weal and Woe increases Smite’s damage by 20 percent per stack (was 12 percent) and Power Word: Shield by 10 percent per stack (was five percent).
  • Rhapsody now increases the damage of Holy Nova by 10 percent per stack (was 20 percent).
  • Harsh Discipline has been redesigned – Power Word: Radiance causes your next Penance to fire one (or two) additional bolts, stacking up to two times.
  • Ultimate Penitence’s damaging bolts deal 80 percent spell power (was 57.5 percent) and healing bolts heal for 330 percent spell power (was 206 percent).
  • Developers’ note: We’re happy with Discipline Priest’s healing throughput in Guardians of the Dream, but their damage contribution particularly in raid encounters is higher than we’d like. As a result, we’re lowering their overall damage and increasing Atonement to compensate. In addition, we are slightly increasing the damage of Shadow Word: Pain and Purge the Wicked to ensure they continue to be used in single target situations.
  • All damage done reduced by nine percent.
  • Atonement healing increased by nine percent.
  • Purge the Wicked damage increased by five percent.
  • Shadow Word: Pain damage increased by 10 percent.

Stat Priority in Patch 10.2

General Stat Priority for Discipline Priest with our Build is:

  1. Intellect
  2. Haste
  3. Critical Strike
  4. Versatility
  5. Mastery

 

  • Intellect is your primary stat, meaning that Itemlevel is superior in most cases. Higher Itemlevel will also increase your Stamina and Armor that you gain.
  • Critical Strike increases the chance for your abilities and spells to deal double damage.
  • Haste reduces your global cooldown, your time to cast spells, and reduces the cooldown of many abilities.
  • Versatility grants you a flat damage increase, but also a damage decrease for half of its value.
  • Mastery increases your healing and absorption on targets with Atonement.

 

The further we are getting into the expansion, the effects of diminishing returns start to limit your effective gain of your secondary stats. After reaching 30% (by rating) of any given stat, you will start to receive a penalty that reduces the gain from more of the same stat over this treshold.

Stat priority can differ on every character. Make sure to simulate yourself on Raidbots get the perfect results for you.

Builds and Talents

Our Talent Trees are updated every week, reflecting all current Mythic+ Affixes, aswell as the most popular Talent Builds for Raid.

Last Update: [timer_shortcode], 2:00pm CET

Gear and Trinkets for Season 3

Discipline Priest Best In Slot Gear from the current Raid – Amirdrassil, the Dreams Hope

This list contains the BiS Items for Discipline Priest obtained through the current Raid – Amirdrassil, The Dreams Hope. Those Items yield the highest natural Itemlevel which grants the most amount of Primary Stats.

SlotItem
HeadCrest of Lunar Communion
NecklaceAmulet of Eonar’s Chosen
Shoulders
CloakMantle of Blazing Sacrifice
ChestCassock of Lunar Communion
WristsFading Flame Wristbands
HandsTouch of Lunar Communion
BeltBlooming Redeemer’s Sash
LegsLeggings of Lunar Communion
BootsLifewoven Slippers
Ring 1Band of Burning Thorns
Ring 2Signet of the Last Elder
Weapon 1Vakash, the Shadowed Inferno
Weapon 2Trickster’s Captivating Chime
 
Best Embellishments for Discipline Priest

Besides all other Items that can be obtained through Crafting on the highest Itemlevel, Players can wear two Items with the “Embellishment” tag. These Items grant additional power which should be used. The current most popular Embellishments for XXXXX are:

  • 1
  • 2
  • Elemental Lariat if the players has many Socket Slots on their Items to increase the duration of its effect
 
Best Primordial Stones for Discipline Priest from Patch 10.0.7

If a player still chooses to wear the Onyx Annulet, you can equip three Primordial Stones into it. The most popular Primordial Stones are:

 
Best Trinkets for Discipline Priest

This List shows the current best Trinkets of Discipline Priest in a Single Target Situation. This list might not reflect the perfect choice for your specific situation. Trinkets can differ at any boss or in different dungeons. To see a full overview of Trinkets – Please visit Bloodmallet

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Gems, Enchants and Consumables

Best Gems in Season 3

Regarding the Stat Priority listed above, we currently suggest using the following Sockets in your Gear. Keep in mind that using Elemental Lariat will always trigger the lower-valued stat of your Gems. If you want to trigger the desired stat, you have use the opposite Gem at least once in your Gear.

  • 1 (Limited to 1)
  • 1
 
Best Enchants in Season 3

Enchants of Tertiary Stats (Avoidance, Speed and Leech) varies by player preference. 

 

Best Consumables in Season 3

Best Races for Discipline Priest

Each Race in World of Warcraft offers their unique combat benefits which provide different powers to a specific Class. We would suggest that Players choose the Race of their choice, regardless of the Power gained. Here is a list of the different Races and their performance.

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