‘Long ago, Malygos created the Azure Vault as a place for Sindragosa to catalogue and store any curious magical artifacts he found. Locked away and deserted millennia ago, the Vault has since fallen into disrepair, leaving it vulnerable to attacks from without…and within‘
The new Seasonal Affix for Dragonflight Season 1 is Thundering.
Throughout the Dungeon, Thundering spawns blue voidzones on the floor that must be avoided by players. Additionally, all players will be affected by a certain buff, that increases their damage and healing done. Three players in your group will be affected by Mark of Lightning, while other two players are affected by Mark of Wind. Tanks will always be affected by Mark of Wind. Coming in contact with the opposite debuff will clear this debuff. If not cleared by walking over a player with the opposite buff will cause the players to be stunned for 8 seconds, taking heavy lightning damage over 8 seconds.
The first Boss you will encounter in Azure Vault is Leymor. We suggest that you quickly jump downstairs instead of walking from the entrance to reach the first boss room.
Make sure to always avoid the patrolling Shrieking Whelp. If they detect you, all the adds turned to stone will start engaging into the fight, dealing heavy group damage and using strong frontal cones to mess with the Tank.
The first Boss in Azure Vault is Leymor.
‘Leymor was born of a humble seedling that Malygos found in a pool of ley energy. Once but a small sprout in Sindragosa’s garden, over millenia Leymor has shot up like a weed. Left to its own devices, the looming giant would surely overrun the entirety of the Azure Vault’
Leymor will frequently spawn multiple voidzones on the floor, out of which Ley-Line Sprouts spawn. Those trees radiate damage in a 5-yards radius around them.
Those Trees have to be destroyed by Explosive Brand and Erupting Fissure, before Leymor uses Consuming Stomp. They cannot be attacked.
Whenever a Ley-Line Sprout is killed, it spawns a Volatile Sapling. Those Adds, when defeated, explode in a very small radius after 2 seconds.
Leymor has a frontal cone, Erupting Fissure, which aims towards the Tank.
As soon Leymor started casting Erupting Fissure, the Tank will no longer be able to control the direction of this frontal cone.
This has to destroy as many Ley-Line Sprouts as possible.
Whenever Leymor uses Explosive Brand, it deals moderate damage to all players and knocks them away from the Boss.
Players have a 12-yard circle around them, which will destroy all Ley-Line Sprouts hit.
Players have to spread out in order to kill the most Ley-Line Sprout as possible. This is the second and last method to destroy Ley-Line Sprouts.
Consuming Stomp explodes for heavy damage to all party members. This ability deals 20% more damage per Ley-Line Sprout active in the fight.
This Ability can become deadly very quickly if your group hasnt cleared enough Ley-Line Sprouts before.
Infused Strike strikes the Tank for moderate damage, and leaves a debuff on them, dealing periodic damage over 10 seconds. Tanks must use their defensive cooldowns whenever affected by this.
After defeating Leymor, you fight your way trough multiple stages of the Crystal Chamber. Use the teleports to travel to the next platform to proceed.
Players will receive a random buff frequently on their way to the second boss after traveling with the Book of Translocation.
The second Boss you will encounter in the Azure Vault is Azureblade.
‘As security of the Vault, Azureblade refused to leave when it was sealed, choosing duty over safety. When the blue dragons failed to return, her bitter resignation drove her to eventual madness. Extending her own life with the magics she was sworn to protect, Azureblade now claims ownership over all the blue dragonflight left behind.’
Frequently, Azureblade teleports in the middle of the area and starts channeling Overwhelming Energy. During this, she will radiate light damage to all players every 2 seconds until you defeated all Draconic Illusion.
Additionally, Azureblade will continue to throw Ancient Orb Fragments to players, but during this phase its four instead of just one.
Azureblade will throw an Ancient Orb in the direction of a random player, dealing heavy damage to all players struck in their path. This will also knock away all players hit.
Azureblade will Summon Draconic Image, a copy of himself which has to be defeated quick.
This Add will cast Illusionary Bolt, which must be interrupted. Otherwise, this will deal moderate damage to a random player.
Whenever the Draconic Image dies, it releases Unstable Magic, purple voidzones on the floor which deal damage to all players struck in their 3-yards radius.
This boss will also have a Tank-specific ability: Arcane Cleave. This is a frontal cone that also strikes other players. Tanks have to always aim Azureblade away from its party members.
After defeating Azureblade, you fight your way trough to the next Boss Telash Greywing. On your way, you encounter the infamous ‘Demon-Frogs‘.
Your party will be finally encounter the infamous Demon-Frogs, Nullmagic Hornswog.
The second to last Boss of Azure Vault is Telash Greywing. You will no longer encounter any enemies after this Boss.
‘Furious at the blue dragonflight, Telash Greywing is determined to find the secrets that Sindragosa has been hiding in the Arcane Vault. Together with the Sundered Flame, he is certain he will discover more about the origins of the dracthyr… and incriminating evidence against the blue dragonflight.’
Telash Greywing will frequently channel Icy Devastator into a random player, dealing moderate damage every second for 3 seconds to the target, and every other player in a 8-yards radius.
Telash applies Frost Bomb to each player. After 5 seconds, the Frost Bomb detonates, dealing damage to all players in a 5-yard radius, and leaving Frozen Ground on the floor. Frozen Ground increases in size frequently, and your party has to move away from them mindfully. Save as much space as you can, despite you are also limited to three Vault Runes.
Telash Greywing teleports into the middle of the room, becoming immun to attacks due to Glacial Shield and starts casting Absolute Zero. If players are not protected by a Vault Rune, they take heavy damage and are rooted for 10 seconds.
Your party is limited to only three Vault Runes in the boss area. You cannot use the same Vault Rune as before, and have to use all three if needed. This is the Soft-Enrage timer of this encounter
After defeating Telash Greywing, you will no longer encounter any enemies, but instead will fight immediatly with the final Boss of Azure Vault.
Last Boss of Azure Vault is Umbrelskul.
‘Millenia ago, Umbreskul unwittingly meddled with raw arcane power. Riddled with crystalline growths, he was taken to the Azure Vault until a cure could be found. Sadly, the Vault was sealed away before the research was completed, leaving Umbrelskul sleeping in statis… until now.’
Everytime a player moves, he gains a stack of Oppressive Miasma, reducing their movement speed by 5% per stack, up to 10 stacks for 10 seconds.
Players are never fully slowed, up to a maximum of 50%, and should make sure to not drop this debuff if not needed.
Whenever Umbrelskul reaches 75%, 50% and 25%, he spawns Detonating Crystal and Hardened Crystal. After 15 seconds, they explode and deal heavy periodic damage to all players. Hardened Crystal just has an additional absorb shield.
Arcane Eruption spawns Crackling Vortex close to a random players location, which persist until the end of the encounter. This vortex travels across the room and deals heavy damage to all players inside of it.
Dragon Strike is the Tank-specific mechanic on this boss, which deals moderate damage and leaves a debuff which deals periodic damage on the Tank.
Umbrelskul will frequently use Unleashed Destruction, knocking all players away and dealing moderate damage to all party-members.
Crystalline Roar is a frontal breath aimed towards a random player, dealing heavy damage in a line infront of Umbrelskul.
Azure Vault MDT Route: https://pastebin.com/DSJWe3tA