Shadowlands Covenants Guide & Overview

In the Shadowlands, each of the four zones is dominated by one Covenants: the Kyrian, Venthyr, Necrolord or Night Fae. You’ll be introduced to them through the Shadowlands storyline while leveling up and at max level, you get to join one of them and get access to their rewards, including a class-specific Covenant ability, a Covenant Signature ability, unique transmogs and more!

Table of Contents

What Are Covenants?

‘In the expanded worlds of Azeroth, the Afterlife exists as a series of countless interconnected realms, controlled by one of four powerful groups: Kyrian, Necrolords, Night Fae, and Venthyr. These groups, called Covenants, each hold their own purpose, responsibilities, and focus, fulfilling crucial roles in the smooth operation of the Afterlife.’

As a player, you have to bond with one of the Covenants to gain access to their powers and unlock the Covenant Sanctum. Depending on which Covenant you chose, you gain two unique abilities that are specific to either the Covenant you picked, and what Class you are playing. You can switch your current Covenant whenever you want, but you have to gain power for each Covenant individually.

 

Kyrian Covenant
  • Primary Realm: Bastion
  • Eternal Role: Angelic Soul Guides, tasked with shuttling souls between the lands of the living and the dead
  • Character: Ordered and purposeful, the Kyrian are called to lives of eternal service. The Kyrian value humility, righteousness, service, and virtue. Those who seek out the Kyrian who aren’t yet ready to assume roles to eternal service unburden their souls through meditation and reflection to gain renewed understanding.
  • Heroic Souls known to exist in Bastion: Uther Lightbringer, murdered by crown prince Arthas Menethil while defending the ashes of his father, King Terenas Menethil II.

 

 

Necrolord Covenant
  • Primary Realm: Maldraxxus
  • Eternal Role: Military guardians of the Shadowlands, protecting it from external forces that wage war on the enemies of Death
  • Character: Unrelenting and unyielding, the Necrolords are the military arm of the Shadowlands. They can be ruthless, and value all flavors of strength and power — mental, emotional, and physical. Expect to be sorely tested to join their ranks, as the Necrolords believe in the survival of the fittest, meaning those who can’t excel deserve failure and rejection. This can lead to some interpreting Maldraxxus as a realm of evil, but this is not necessarily true. Power, not philosophy, rules here.
  • Heroic Souls known to exist in Maldraxxus: Draka, mother of Thrall, murdered by Gul’dan’s Shadow Council forces shortly after giving birth.

 

 

Night Fae Covenant
  • Primary Realm: Ardenweald
  • Eternal Role: Guardians of Nature, Shepherds of the Cycle of Life and Death
  • Character: The Night Fae represents the autumn and winter cycles of the Wheel of Life — the cycle of death and rebirth that comes to all parts of nature. They serve in a similar capacity to the Kyrian to powerful nature souls, guiding them from life to their realms for eventual rest and rebirth. The realms of the Night Fae are the mirror to the Emerald Dream, and parts of their realms are linked strongly to the Drust. Souls with strong ties to the natural world can earn rebirth through this re-connection to all aspects of nature.
  • Heroic Souls known to exist in Ardenweald: Cenarius, who was corrupted by the Nightmare and purified in the Emerald Nightmare.

 

 

Venthyr Covenant
  • Primary Realm: Revendreth
  • Eternal Role: Punishers of the Unworthy
  • Character: The vampiric Venthyr serve Shadowlands as those who seek out those souls weighed down by the burdens of their flaws — pride, rapaciousness, greed, apathy. Without the Venthyr to purge them of these burdens and allow them to atone, these souls might have been sentenced to an eternity in The Maw as irredeemable, but for the spark of possible redemption found within them. The Venthyr prepare these souls for one of two fates — learning to harness their strengths to become a Punisher for the Covenant or lighten their souls to move on to another Covenant to further their eternal journey.
  • Souls known to exist in Venthyr: Kael’thas Sunstrider, former Lord of the Blood Elves, who died in Magister’s Terrace after falling from grace following the Legion.

 

Choosing A Covenant

Choosing your Covenant is based on many different factors, including your class, your playstyle, aesthetics and roleplay sensibilities. In our Class Guides, we discussed which Covenants will be the best option for certain PvE situations, we encourage players to pick whatever they want due to the fact that you can change your Covenant at any time.

How to Select A Covenant

When you complete the zone campaigns on your first character and get to level 60, you will receive a quest in Oribos Choosing Your Purpose from Tal-Inara at 39.9, 70.0 in Oribos. This will direct you to speak with the four leaders of the Covenants nearby:

  • Kyrian – Polemarch Adestres: 36.2, 64.2
  • Necrolords – Baroness Draka: 43, 74
  • Night Fae – Lady Moonberry: 39.6, 60.9
  • Venthyr – General Draven: 44.7, 68.8

Go to the Shadowlands Covenant Map near Tal-Inara and click. This will give you the chance to pick one of the four Covenants. Turn in Choosing Your Purpose.

After this, the leader of the Covenant you chose will have a quest for you. Be sure to pick this up before you go to your new home zone. Without it, you won’t get any of the entry quests to begin opening your Sanctum. If you just go straight to the zone, you’ll just have to return to Oribos and pick the quest up.

Gameplay Benefits

Each Covenant rewards its followers two special abilities:

  • A Signature Ability that is equal to all members of the Covenant.
  • A Class Ability equal to all members of a particular class within the same Covenant

 

In Shadowlands, all of the 8 dungeons have a bonus that can be activated by a member of a specific Covenant. These can range from simple crowd controlling effects, to strong damage buffs. 

  • Kyrian – Necrotic Wake:  Anima Exhaust buff for each player. AoE Damage and Healing every 4 seconds for a minute.
  • Kyrian – Spires of Ascension: Spear of Destiny to throw at a group of mobs stunning them and making them 20% additional damage for 10 seconds.
  • Night Fae – Mists of Tirna Scithe: Activate a checkpoint after every boss, a skip at the beginning and a grove containing the 10 minute buffs for your entire party:  Savory Statshroom and  Tasty Toughshroom.
  • Night Fae – De Other Side: Activate  Haunted Urn around the dungeon to stun nearby mobs for 10 seconds.
  • Necrolord – Theater of Pain: Activate a Necrolord Banner to give your party the  Necrolord’s Command buff granting 10% Versatility and Movement Speed for 10 seconds.
  • Necrolord – Plaguefall: Use Fleshcraft on dead slimes to get a 3 minute aura to give your party 15% Haste  Rapid Infection, 10% Damage Reduction  Congealed Contagion, and a AoE damage proc  Corrosive Gunk.
  • Venthyr – Halls of Atonement: Use the Extra Action button when near Loyal Stoneborn to get them to fight with you for 30 seconds before flying away.
  • Venthyr – Sanguine Depths: Activate Anima Cages for 20 seconds. During this time, any Venthyr which die near the Anima Cage will grant one stack of  Sinfall Boon, granting 5% damage and healing done per stack for 60 seconds, up to 10 stacks.

 

Every Covenant also grants specific Conduits and Soulbinds for your character power, that can only be equipped if you are a member of the Covenant. Each of the Covenant have three different Soulbinds to chose from, a small talent tree that can be socketed with Conduits. Every Covenant has a specific Conduit for the Class Ability granted by the Covenants.

Renown

Renown is a specific progression system that is similar to the old reputation system. Instead of farming reputation from Neutral to Exalted, you will have a system that levels up from Level 1 to Level 80. Renown increases your options in your chosen Soulbind, and allows progression upgrading your Covenant Sanctum. Unlike the older systems from Legion and Battle for Azeroth, Renown is not an open-ended grind. It is a metered progression system that you will expand troughout your gameplay. By completing World Quests, solving Covenant Callings, killing Bosses or fight in PvP battles, you will earn more Renown. In addition, Renown is needed to unlock rewards at different levels and to further progress through your Covenant Campaign. Renown is also needed to unlock flying in Shadowlands.

Covenant Callings

Once you joined your Covenant and started your journey, you will begin to receive Callings. These a specific world quests that reward additional loot upon completion. These Callings reset every day, and you will receive only one new Calling per day. These can only be picked up inside your Sanctum. Covenant Callings replace the old system of Emissary Quests from Battle for Azeroth, and are scaled to begin at level 50. Alts who already joined a Covenant trough the Thread of Hope campaign can immediatly start their Covenant Callings.

Covenant Sanctum

Similar to the Garrisons from Warlords of Draenor, or the Legion Classhalls, the Covenant Sanctum are a base for your max-level characters. You will need to rebuild and activate certain areas of your Sanctum, which can also be upgraded to grant even stronger perks.

You cannot enter a Covenant Sanctum if you are not a member of this Covenant.

Each Sanctum has three structures in common, and one structure unique to the Covenant:

  • Transportation Network – Allows fast-traveling between certain places
  • Anima Conductor – Unlocks more World Quests and enables certain Treasures and Rares
  • Adventures – Scouting Map, similar to the Garrison or Legion Class Hall Mission Table
  • Covenant-specific Feature – Enables a certain Minigame, depening on the chosen Covenant

 

Transportation Network

Every Sanctum has a Transportation Network, which enables fast-traveling across the zone of your Covenant Sanctum. You will find an entrance to the network inside each Sanctum, and only members of the Covenant who built the Transportation Network can use it. Like other features in your Sanctum, the Transportation Network will not be active when you first open your Sanctum. Instead, it requires you to invest Anima to build it first, and can then be upgraded.

Anima Conductor

With the Anima Conductor, you can direct an Anima stream to key areas in the zone of your Covenant. Those streams of Anima remain open for 24 hours, and have to be activated every day. After activating them multiple times, they will cast a permanent stream of Anima of the target locations, which enables those extra perks like World Quest and Rares in these zones permanently. 

Adventures

Like the mission table in Warlords of Draenor or Legion, the Adventures Table will grant Mission that you have to send in your Adventures. Successful missions grant different rewards, ranging from Anima and Gold to even high-value currency like Soul Cinder.

Covenant Campaigns

Each Covenant has a seperate Campagin that allows players to dive deeper into the lore of each Covenant. Later chapters of the campaign require higher Renown to unlock them, and reward transmog, toys and even mounts.

Covenant Rewards