Fixed a number of issues that could sometimes cause action bars to become temporarily gray as a result of casting Empowered spells.
Fixed an issue where Pyre and Disintegrate would sometimes not cast despite appearing to have enough Essence.
Tamed the volume of exertions for Dragonriding mounts. They’ve settled down since taking flight.
Dungeons and Raids
Fixed an issue causing Rageclaw’s Bloodthirsty Charge to hit players that are behind and to the side of Rageclaw.
Vault of the Incarnates
[With weekly restarts] The Hall of Fame (Horde) for Vault of the Incarnates has now been filled with the first 100 guilds to defeat Mythic Raszageth. Congratulations to all players who earned a spot in the annals of raiding history this season!
[With weekly restarts] Players from different servers may now group together in Vault of the Incarnates on Mythic difficulty.
[With weekly restarts] Health reduced by 5% on Heroic difficulty.
[With weekly restarts] Reduced the rate that Vault Integrity drains during Intermission: The Primalist Strike on Heroic difficulty.
[With weekly restarts] Tempest Wing periodic damage reduced by 20% on Heroic difficulty.
[With weekly restarts] Volatile Current damage reduced by 15%.
[With weekly restarts] Reduced the push effect of Hurricane Wing on Mythic difficulty.
[With weekly restarts] Flamesworn Herald’s Flame Shield now absorbs 45% (was 55%) of its maximum health on Mythic difficulty.
[With weekly restarts] Frostforged Zealot’s Shattering Shroud now absorbs 20% less healing on Mythic difficulty.
[With weekly restarts] Stormseeker Acolyte’s Ascension now increases by 150% (was 300%) on Mythic difficulty.
[With weekly restarts] Tempest Wing periodic damage reduced by 20%.
Halls of Valor
Fixed an issue that could cause Adaptive Swarm to jump to Hyjra before she engages players.
Enemies and NPCs
Fixed an issue causing the world boss Liskanoth to engage nearby enemies and reset.
Wrath of the Lich King Classic
Adjusted Summon Gargoyle so that it now summons at the Death Knight’s own location.
Developers’ notes: This is intended to prevent various misbehaviors by the Gargoyle, such as it becoming stuck in melee combat against enemies with very large hit boxes.