Yesterday, we shared our plans regarding upcoming changes to Jewels which prompted some questions. In today’s post, we’ve collected some of these questions and their answers.
Regular Jewels can roll up to 35% Reduced Duration or Reduced Effect. Abyss Jewels can roll up to 50% Ailment Avoidance.
No, regular Jewel modifiers do not have tiers. Abyss Jewel modifiers already had tiers, we’ve just buffed the modifier values on them that benefit ailment mitigation.
We aren’t ready to share the full list of unique Jewels being removed as we are still discussing some of them. A few examples of unique Jewels that are definitely being removed are Malicious Intent, Brittle Barrier and Unstable Payload. Two examples of jewels that aren’t being removed are Lioneye’s Fall and Inspired Learning. We’ll share the full list of removed Jewels in the patch notes.
If you’re looking for a very specific outcome on your Jewel and have no use for ailment mitigation modifiers, it may be marginally more difficult to roll your Jewels. However, the average outcome for Jewels should be better.
Some specific stats from some of these Jewels are being added to the regular Jewel mod pool, such as mana reservation efficiency.
The drop rates for Divination Cards that grant unique Jewels that are now rarer will be adjusted to align with the unique Jewel’s rarity.
We haven’t changed the rarity of Jewels like this.
No, if the base Jewel has been removed, its Replica version will also be removed.
We have no plans to change Primordial Jewels.
It’s worth noting that things may change before launch after further testing and feedback.