Players teleporting to the Fields of the Eternal Hunt are no longer affected by Quaking.
Players pulled by Radiant Tempest are no longer affected by Quaking.
Dungeons and Raids
Increased the amount of time between abilities, particularly in relation to Burst Forth.
Developers’ Note: The combination of Germination and Burst Forth is the most dangerous part of the encounter. We hope by giving this moment more space, players will be better able to prepare for and recover from it.
Increased the time it takes for Azureblade to drain their mana.
The Nokhud Offensive
Nokhud Lancemasters are less talkative when firing their ballistae.
The Raging Tempest
Lightning Strike damage reduced by 10%.
Energy Surge damage reduced by 50%.
Surge of Power duration increased to 18 seconds (was 15 sec).
Teera and Maruuk
Slightly increased Maruuk’s movement speed.
Added a slight delay on Quick Shot after Teera uses Gale Arrow.
Ruby Life Pools
Reduced the absorb value of Ice Bulwark by 25%.
Reduced party-wide periodic damage of Chillstorm by 33%.
Interrupting Cloudburst now has a 2 sec. school lockout when it interrupts a spell (was 4 seconds).
Stormslam is now cast less frequently.
Temple of the Jade Serpent
Lesser Sha and Malformed Sha’s ability ‘Sha Eruption’ no longer ignores line of sight.
Sha of Doubt
Increased the recast cooldown of Touch of Nothingness.
Wither Will now prefers targets that are not under the effects of Touch of Nothingness.
Vault of the Incarnates
Fixed an issue with the intermission enemies’ Presence abilities being able to pierce magic immunities on the Kurog Grimtotem encounter.