Bug Fixes
- Fixed a bug where some Breach monsters had ~25% more life than they should when spectred.
- Fixed a bug where Ghorr, the Grasping Maw was able to pull players to an invalid location.
- Fixed a bug where Mirror Images of Monsters could give souls to Soul Eater Monsters.
- Fixed a bug where taunted Enemies were not receiving the 10% less damage penalty when dealing damage to a target other than the one that taunted them.
- Fixed a bug where the Map modifier that provides your maps with a chance to contain an additional Tormented Spirit was not working correctly.
- Fixed a long-standing bug where the visual indicator for the explosive radius in Expedition was slightly smaller than it should have been, compared to what markers were highlighted. This is purely a visual change.
- Fixed a bug where the Temporal Chains skill used by the Unending Lethargy Labyrinth Trap would cause other effects on cursed enemies to expire faster, rather than slower.
- Fixed a bug where supporting a skill with Second Wind socketed in the Black Zenith Unique Gloves did not provide an additional use of the supported skill.
- Fixed a bug where existing Firestorm bolts would not explode if the Firestorm limit had already been reached before the first bolt hits the ground and explodes.
- Fixed a bug where Malevolence’s skill effect duration increase said it affected itself when using it with Divine Blessing.
- Fixed a bug which caused Leap Slam to always use your main-hand weapon to determine attack time when dual-wielding.
- Fixed a bug where Lightning Bolt, triggered by the Choir of the Storm Unique Amulet, was not being triggered a second time with the Perfect Crime Saboteur Ascendancy Passive Skill allocated, and did not have its damage reduced.
- Fixed a bug where the Reservation Passive Mastery that provides increased Damage for each of your Aura or Herald Skills affecting you was providing double the effect it should have.
- Fixed a bug where weapon swapping to a melee weapon while Blast Rain projectiles are falling would add the damage from the weapon to the Blast Rain projectile damage.
- Fixed a bug where maximum leech amount could only be determined on the character as a whole rather than on specific skills.
- Fixed a bug which caused enemies that had been affected by the debuff applied by Infernal Cry to still explode upon dying after the Infernal Cry debuff had expired.
- Fixed a bug where Manaforged Arrows Support was not tracking mana spent on triggered bow skills not supported by Manaforged Arrows.
- Fixed a bug where the Vaal Summon Skeletons skill description still referred to Skeletal Warriors instead of Soldiers.
- Fixed a bug that caused Sentinels of Dominance, summoned by Dominating Blow, to not be able to use their slam skill more than 4 times.
- Fixed a bug where Life loss from Petrified Blood or the Progenesis Unique Flask was not prevented by the Grace Period buff.
- Fixed a bug where Hexes supported by Spell Totem and Cursed Ground could be supported by Focused Ballista Support.
- Fixed a bug where the Skill tooltip for Vaal Rain of Arrows incorrectly stated it fires 0 sequences of arrows.
- Fixed a bug where Prismatic Burst incorrectly displayed that it could support Trap and Mine Skills.
- Fixed a bug where Purifying Flame did not state the duration of Consecrated Ground on its skill bar tooltip.
- Fixed a bug where Dark Pact did not display it could be supported by Blind or any of the elemental Penetration Supports.
- Fixed a bug where Vaal Ice Shot could be supported by Ballista Totem. It can no longer be supported by Totems, Traps or Mines, like the gem description already states.
- Fixed a bug where Earthshatter’s explosions would sometimes be smaller than expected.
- Fixed a bug where the triggered arrow from Snipe Support was dealing more Damage with Hits and Ailments with one fewer Stage than expected.
- Fixed Snipe Support’s more Damage with Ailments per Snipe Stage using the value for more Damage with Hits per Snipe Stage when calculating damage instead.
- Fixed some rare bugged items that had more socket links than sockets.
- Fixed a bug where Vaal Arctic Armour was able to be obtained before level 16.
- Fixed a bug where Incursion Helmet modifiers that provide Fire, Cold or Lightning Resistances and a percentage of Physical Damage from Hits taken as the corresponding Elemental Damage could not be changed into a similar-tier modifier that grants a different resistance at the Horticrafting Station.
- Fixed a bug where you could fail to resurrect in town after dying in an Abyssal Depths if the Map was opened in the Karui Shores and your original town instance had closed.
- Fixed a bug where Delve chests opened through the Caster Passive Mastery were not granting any Flares or Dynamite contained in the chest.
- Fixed a bug where Reefbane could lose its glow if you died in an Area containing a Unique Fish and resurrected there.
- Fixed a bug where clicking the area around the crafting slot in the Horticrafting Station UI would clear the selected crafting option.
- Fixed a rare case of Daresso’s Dream having an arena that was a dead end.
- Fixed a bug where the “/metamorph” chat command could be used to enter Tane’s Laboratory before you had encountered Tane.
- Fixed a bug where the Scion was able to purchase Momentum Support from Nessa after completing Enemy at the Gate. They can still purchase this after completing Mercy Mission.
- Fixed a bug where some gems offered by Lily and Siosa were not in the correct order.
- Fixed a bug where Steam Achievements were not syncing correctly in Controller Input mode.
- Fixed a bug where double OK buttons could appear when failing to replace a random modifier on a Rare item with a Veiled modifier at a Syndicate Crafting Bench.
- Fixed a bug that caused the 2D art of unowned Flasks in the Unique Stash Tab to be larger than intended.
- Fixed a bug where weeds in the ExileCon 2023 Hideout interacted poorly with the Sacrificial Map Device microtransaction. The weeds have been pulled.
- Fixed a bug where two immovable statues in the ExileCon 2023 Hideout had been swapped, and did not match their position at ExileCon.
- Fixed a bug where Apparitions from Apparition Portal Effects would not move with the small Map Device if it was relocated.
- Fixed a bug where the Invisible Flask Effect microtransaction was not completely removing the visual effect from Silver Flask.
- Fixed a visual bug with the Celestial Scourge Arrow microtransaction that caused the thorn arrows to look incorrect.
- Fixed a bug where the High Templar Weapon Effect microtransaction was not playing its effect when you killed some undead monsters.
- Fixed a bug where the clickable area of the Lunar Paladin Portal microtransaction did not match its visuals.
- Fixed a bug where the music of the Atlas Hideout would only play once.
- Fixed four instance crashes.
We really hope you enjoy Path of Exile: Trial of the Ancestors. Thanks for your support!
Farewell Bex, we wish you all the best on your new path!