
The first large Class Tuning is coming to the Diablo IV Servers on all Platforms. These changes are aimed towards balancing different Abilities of Classes, as well as various Bugfixes.
Hello wanderer!
We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we’re quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.
Thank you all for supporting us, and we’ll see you in Sanctuary!
Barbarian
Skill Changes
Challenging Shout
Legendary Aspect Changes
Bold Chieftain’s Aspect
Aspect of the Dire Whirlwind
Item Changes
Gohr’s Devastating Grips
Druid
Skill Changes
Pulverize
Lightning Storm
Grizzly Rage
Class Specialization
Obsidian Slam
Calm Before the Storm
Passive Changes
Electric Shock
Legendary Aspect Changes
Shockwave Aspect
Crashstone Aspect
Lightning Dancer’s Aspect
Necromancer
Skill Changes
Blood Lance
Army of the Dead
Blood Wave
Passive Changes
Shadowblight
Grim Harvest
Serration
Death’s Defense
Class Specialization
Raise Skeleton
Golem
Blood Golem
Iron Golem
Necromancer Paragon Board Changes
Hulking Monstrosity
Cult Leader
Rogue
Skill Changes
Twisting Blades
Rapid Fire
Dark Shroud
Dash
Caltrops
Passive Changes
Concussive
Legendary Affix Changes
Repeating
Sorcerer
Skill Changes
Arc Lash
Teleport
Legendary Affix Changes
Aspect of Control
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
Paragon Board Changes
Rare Nodes
Glyphs
Monster Changes
Bug Fixes