Dragonflight Pre-Patch Phase 2: All Class Tunings

Last night’s PTR build has included all the recent Class Changes and Tuning that were previously implemented on the Dragonflight Beta. With the launch of Phase 2 of the Dragonflight Pre-Patch, these changes to Classes will be implemented on the Live servers!

  • DEATH KNIGHT
    • Blood
      • Heart Strike damage increased by 15%.
      • Death Strike damage increased by 8%.
      • Marrowrend damage increased by 20%.
      • Blood Boil damage increased by 15%.
      • Blood Plague damage increased by 10%.
      • Perseverance of the Ebon Blade’s Versatility increased to 4% (was 3%).
      • Consumption damage increased by 20%.
      • Blooddrinker damage increased by 12%.
      • Rapid Decomposition now causes Blood Plague and Death and Decay to deal damage 18% faster (was 15%).
      • Voracious now increases the healing of Death Strike by 15% (was 20%) and the Leech granted is now 10% (was 15%).
      • Coagulopathy now increases Blood Plague damage by 30% per stack (was 25%).
      • Bonestorm damage increased by 15%.
      • Improved Death Strike now increases Death Strike healing by 5% (was 10%).
      • Shattering Bone damage increased 10%.
      • Fixed an issue that was causing Death’s Caress to incorrectly grant 6 stacks of Boneshield when cast.
  • DEMON HUNTER
    • Sigil of Flame damage increased by 10%.
    • Havoc
      • Demonic Wards now reduces Magic damage taken by 10% (was 15%).
      • Accelerating Blade damage bonus per target hit reduced to 20% (was 25%).
    • Vengeance
      • Shear damage increased by 10%.
      • Soul Cleave damage increased by 5%.
      • Fel Devastation damage increased by 10%.
      • Fiery Brand’s initial damage increased by 50% and damage over time increased by 500%.
      • Frailty duration increased to 6 seconds (was 5 seconds).
      • Spirit Bomb damage increased by 5%.
      • Vulnerability’s Frailty damage bonus reduced to 2/4% (was 4/8%).
      • The Hunt damage is no longer reduced by 10% for the Vengeance specialization.
      • Fodder to the Flame damage no longer reduced by 10% for the Vengeance specialization.
      • Soul Carver damage increased by 10%.
      • Fixed an issue that caused Soulmonger’s absorb value to gain double benefit from Versatility.
      • Fixed an issue that allowed Spirit Bomb healing to be increased by healing taken modifiers (like Guardian Spirit).
  • DRUID
    • Moonkin Form now correctly increases Spell Damage by 10% for Feral, Guardian, and Restoration Druids.
    • Fixed an issue that prevented Adaptive Swarm from jumping to new targets if the current target despawned.
    • Balance
      • Starfall damage reduced by 30%.
      • Starfire damage reduced by 15%.
      • Wrath now generates 8 Astral Power (was 6 Astral Power).
      • Fixed an issue where Moonfire and Sunfire would not benefit from Lunar or Solar Eclipse.
      • Syzygy has been renamed to Orbital Strike.
      • Fixed an issue where Vulnerable Flesh blocked Twin Moons on the Balance talent tree.
      • Fixed an issue that prevented Touch of the Cosmos from being triggered when Celestial Alignment or Incarnation was active.
    • Feral
      • Brutal Slash now replaces Swipe in Bear Form as well. Brutal Slash does not cost energy or generate combo points while in Bear Form.
      • Fixed an issue that allowed Tear to benefit from Hasted periodic events when the Rip and Tear talent was selected.
    • Guardian
      • Increased the value of the clearcast Regrowth from Dream of Cenarius by 200%.
      • Maul’s rage cost reduced by 100% on a Tooth and Claw proc.
      • Rage of the Sleeper now grants 15% damage done and 25% Leech for its duration.
      • Scintillating Moonlight increased to 5/10% damage reduction (was 2/4%).
      • Pulverize damage increased by 40%.
      • Reinforced Fur’s additional armor increased to 8% (was 4%).
      • All Guardian damage spells (excluding Moonfire) increased by 50%.
      • Guardian melee attack damage increased to 60% (was 10%).
      • After the Wildfire range increased to 12 yards (was 8 yards) and its healing by 400%. 
      • The Guardian Druid tree has undergone changes to its node connections and talent positions.
        • Scintillating Moonlight, Twin Moonfire, and Galactic Guardian are now after the 20 point gate.
        • Survival of the Fittest, After the Wildfire/Guardian of Elune choice node, and Soul of the Forest are now after the 8 point gate.
        • Dream of Cenarius has been split out of it’s choice node with Ursoc’s Fury.
      • Maul damage increased by 40%.
      • Mangle damage increased by 15%.
      • Twin Moonfire damage bonus to Moonfire reduced to 10% (was 20%).
      • Guardian of Elune’s Mangle now increases the duration of your next Ironfur by 3 seconds (was 2 seconds).
      • After the Wildfire healing increased by 50%.
      • Ursoc’s Endurance duration increased to 2 seconds (was 1 second).
      • Fixed an issue with Tooth and Claw costing an incorrect number of points.
      • Fixed an issue causing incorrect absorb values from Ursoc’s Fury when in combat with low level enemies.
      • Fixed an issue where Scintillating Moonlight was not correctly reducing damage taken from targets afflicted with Moonfire.
      • Fixed an issue preventing Berserk and Incarnation: Guardian of Ursoc from being dragged from the talent tree to Action Bars.
    • Restoration
      • Nurturing Dormancy now extends Rejuvenation effects by 2 seconds, up to 6 seconds (was 1 second, up to 3 seconds).
      • Nurturing Dormancy can no longer extend Rejuvenation effects past 30 seconds.
      • Regrowth healing increased by 6%.
  • HUNTER
    • Fixed an issue where Fortitude of the Bear’s healing effect could critically strike.
    • Hunter pet’s basic attack ability tooltips are now correctly adjusted by the Beast Master, Ferocity, and Training Expert talents.
    • Fixed an issue that was causing Rejuvenating Wind to heal for an incorrect amount.
    • Beast Mastery
      • Fixed an issue where Wailing Arrow would not properly interrupt the casting of an enemy who was channeling a spell.
    • Marksmanship
      • Rapid Fire damage increased by 20%.
      • Aimed Shot damage increased by 10%.
      • Kill Shot damage increased by 10%.
      • Fixed an issue where Wailing Arrow would not properly interrupt the casting of a creature who was channeling a spell.
      • The chance to gain bonus Wind Arrows from the Legacy of the Windrunners talent should more consistently match the listed talent values.
      • Fixed an issue where Trueshot granted from Windrunner’s Guidance didn’t properly activate the Focus cost reduction from the Eagletalon’s True Focus talent.
      • Fixed an issue where only the first periodic event of Volley could activate the Salvo talent.
      • Fixed an issue where Volley stopped dealing damage if the Hunter died before its duration was over.
    • Survival
      • Deadly Duo has been redesigned – While Spearhead is active, Mongoose Bite increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 25%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.5 seconds.
      • Fixed an issue with Wildfire Bomb and the Wildfire Infusion variants not always properly transferring threat from damage dealt while Misdirection is active.
      • Fixed an issue that was causing Coordinated Assault to sometimes not activate the Hunter Pet portion of the attack if the pet was out of range.
      • Fixed an issue with Misdirection’s cooldown not getting reduced when Wildfire Bomb dealt damage.
  • MAGE
    • Arcane
      • Arcane Blast damage increased by 8%.
      • Arcane Missiles damage increased by 5%.
      • Arcane Explosion damage increased by 12%.
      • Arcane Orb damage increased by 10%.
      • Arcane Barrage damage increased by 8%.
      • Fixed an issue that allowed Arcane Echo’s damage events to trigger Radiant Spark Vulnerability.
  • MONK
    • Fixed an issue that was preventing Save Them All from functioning in certain situations.
    • Summon White Tiger no longer stops dealing damage when its crowd-controlled.
    • Brewmaster
      • Anvil and Stave’s tooltip now specifies its proc cooldown.
    • Mistweaver
      • Awakened Faeline now causes Tiger Palm to strike twice (was causes Tiger Palm to strike 2 targets).
      • Teachings of the Monastery now has a 15% chance to reset the cooldown of Rising Sun Kick (was 12%).
      • Essence Font healing reduced by 5%.
      • Renewing Mist healing reduced by 5%.
      • Enveloping Mist healing reduced by 5%.
      • Thunder Focus Tea’s Enveloping Mist healing reduced by 5%.
      • Rising Mist healing reduced by 5%.
      • Yu’lon’s Whisper healing reduced by 5%.
      • Refreshing Jade Wind healing reduced by 5%.
      • Enveloping Breath healing reduced by 10%.
      • Vivify healing reduced by 5%.
      • Revival healing increased by 15%.
      • Restoral healing increased by 15%.
      • Uplifted Spirits now heals for 15% of Revival or Restoral’s healing (was 10%).
      • Unison now additionally functions with Jade Serpent Statue’s Soothing Mist.
      • Fixed an issue that cause Misty Peaks Enveloping Mists to not be extended properly by Rising Mist.
      • Fixed an issue that caused Refreshing Jade Wind’s tooltip to display an incorrect healing amount.
      • Fixed an issue that caused Enveloping Breath to trigger from Misty Peaks procs.
      • Enveloping Mists from Misty Peaks now correctly trigger the Tear of Morning Enveloping Mist heal at 33% effectiveness.
      • Fixed an issue that caused Chi-Ji’s buff to be consumed by Misty Peaks procs.
      • Fixed an issue that caused Gust of Mist to incorrectly trigger from Misty Peaks procs while channeling Soothing Mist.
    • Windwalker
      • Serenity now properly increases the damage of Strike of the Windlord and Thunderfist.
      • Fixed an issue that prevented lower level characters to receive the benefits of Empowered Tiger Lightning.
  • PALADIN
    • Fixed an issue that sometimes caused Divine Resonance to initiate PvP combat.
    • Recompense now correctly caps its damage at 30% of the Paladin’s maximum health and its healing at 100% of the Paladin’s maximum health.
    • Fixed an issue that allowed Divine Toll to be cast when targeting friendly or enemy targets that were out of line of sight.
    • Holy
      • Light of the Martyr now costs 9% of base mana (was 7%).
      • Barrier of Faith now costs 16% of base mana (was 9.5%).
      • Tyr’s Deliverance now costs 12% of base mana (was 0%).
      • Crusader Strike now costs 10% of base mana (was 11%).
      • Holy Light now costs 16% of base mana (was 15%).
      • Fixed an issue that could cause Empyrean Legacy to remain on the Paladin after casting Word of Glory.
      • Fixed an issue that caused Bestow Faith’s cooldown to not be reduced by Blessing of Dusk.
    • Protection
      • Fixed an issue causing Crusader’s Judgment cooldown reduction to not function properly.
      • Fixed an issue causing Hammer of the Righteous’ tooltip to fail to display its number of charges before being talented into.
      • Fixed an issue where Avenging Wrath’s damage increase was not affecting Eye of Tyr or Tyr’s Enforcer.
      • Fixed an issue where Judgment had incorrect charges while Crusader’s Judgment was selected.
      • Fixed an issue causing Mastery: Divine Bulwark to trigger incorrectly.
    • Retribution
      • Fixed an issue that prevented Art of War from granting its full chance to reset Blade of Justice’s cooldown.
      • Fixed an issue that prevented Executioner’s Wrath from dealing damage to nearby targets.
      • Fixed an issue that prevented Radiant Decree from consuming and benefitting from Greater Judgment and Final Reckoning’s Reckoning debuff.
      • Fixed an issue that caused Divine Storm cast by Empyrean Legacy to incorrectly consume and benefit from Empyrean Power.
      • Fixed an issue that was causing Judgment bounces from Boundless Judgment to incorrectly bounce to targets that were crowd-controlled.
  • PRIEST
    • Halo and Divine Star no longer count full health targets towards their target cap.
    • Holy Priests can now use Glyph of the Sha and Glyph of the Lightspawn.
    • Fixed an issue causing Glyph of the Sha, Glyph of the Lightspawn, and Glyph of the Voidling to incorrectly affect the cooldown of Mindbender.
    • Mindbender’s appearance now changes with Glyph of the Sha, Glyph of the Lightspawn, and Glyph of the Voidling.
    • Power Infusion can now only be cast on players.
    • Discipline
      • Sins of the Many is now a passive learned at level 12.
        • Increases damage by 30% (was 12%).
        • Damage increase diminishes above 5 Atonement applications (was 1).
      • Sins of the Many has been replaced with Blaze of Light in the talent tree.
      • Blaze of Light increases the damage of your Smite and Penance by 8%/15% and Penance increases or decreases your target’s movement speed by 25%/50% for 2 seconds.
      • Blaze of Light is no longer a PvP Talent.
      • Evangelism once again has a 1.5 minute cooldown (was 3 minutes).
      • Spell damage heals all targets affected by Atonement for 40% of damage done (was 50%).
      • Power Word: Radiance now applies Atonement for 60% of its normal duration (was 50%).
      • Schism increases spell damage to the target by 15% (was 25%).
      • Malicious Intent increases the duration of Schism by 6 seconds (was 3 seconds).
      • Harsh Discipline has been redesigned – Every 10 / 5 casts of Smite, your next Penance is free and fires an additional 3 bolts. (Was: When Atonement has healed a total of 200 / 100 times, your next Penance is free and fires 3 additional bolts).
      • Light’s Wrath now has 5% damage variance.
    • Holy
      • All damaging abilities reduced by 10%.
      • Divine Favor: Chastise’s damage bonus decreased to 30% (was 50%).
      • Fixed an issue that sometimes prevented Cosmic Ripple triggering from Holy Word: Serenity if Miracle Worker was talented into. 
      • Fixed an issue that prevented Revitalizing Prayers from extending the duration of existing Renews.
      • Prayer of Mending’s tooltip now correctly states it has up to 4 jumps.
    • Shadow
      • Flash Heal now costs 25% of base mana (was 18%) and its healing is increased by 36% to match other hybrid specializations.
      • The Insanity Bar should now always display whether in Shadowform, Voidform, or when not in any form.
      • Fixed an issue causing the cooldown of Void Eruption to not reset when an encounter ends.
      • Insanity should always display now as Shadow whether in Shadowform, Voidform, or not in any form.
      • Mind Sear now requires Shadowform for it to be cast.
      • Fixed an issue that was causing Insidious Ire to last longer than intended.
  • ROGUE
    • Assassination
      • Garrote damage increased by 8%.
      • Fan of Knives damage increased by 20%.
      • Flying Daggers now increases Fan of Knives radius to 12 yards (was 15 yards).
      • Fixed a tooltip issue with Blindside, it now displays the correct health threshold of 35% (was incorrectly listed as 30%).
      • Zoldyck Recipe damage bonus increased to 15/30/45% (was 10/20/30%) and health threshold increased to 35% (was 30%).
      • Shrouded Suffocation’s Garrote damage bonus increased to 20% (was 15%).
      • Kingsbane damage increased by 5%.
      • Fixed an issue that prevented Kingsbane from benefitting from the critical damage bonus provided by Lethality.
    • Outlaw
      • Fixed an issue that prevented Skull and Crossbones (Roll the Bones buff) from providing its intended bonus Sinister Strike chance.
      • Fixed an issue that prevented Dreadblade’s combo point generation effect from being triggered by Echoing Reprimand.
      • Fixed an issue that prevented Lethality critical damage bonus from interacting correctly with Blade Flurry.
      • Fixed an issue that was causing Precise Cuts to increase Blade Flurry’s damage by slightly less than intended.
    • Subtlety
      • Fixed an issue that prevented Black Powder from benefitting from the range increase provided by Acrobatic Strikes.
  • SHAMAN
    • Elemental
      • Lightning Bolt damage decreased by 10%.
      • Lava Burst damage increased by 22%.
      • Flame Shock damage increased by 25%.
      • Lava Beam damage increased by 20%.
      • Fixed an issue preventing Lava Beam from interacting with Power of the Maelstrom.
      • Magma Chamber increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%/3.0% (was 0.8%/1.5%).
      • Rolling Magma reduces the cooldown of Primordial Wave by 0.5/1.0 seconds (was 0.3/0.5 seconds).
      • Lava Surges from Primordial Surge increase the damage of your next Lava Burst by 25% (was 20%).
      • Lightning Rod can now trigger from Lava Beam in addition to Chain Lightning.
      • Lightning Rod is now displayed on enemy nameplates.
      • Fixed an issue causing Earth Shock Overload to deal more damage than intended.
      • Fixed an issue causing Earthquake Overload to incorrectly consume Magma Chamber.
      • Lightning Rod can now trigger from Lava Beam in addition to Chain Lightning.
      • Fixed an issue causing Surge of Power to be incorrectly consumed when casting Earth Shock immediately after a Lightning Bolt.
    • Enhancement
      • Increased all damage dealt by 10%.
      • Reduced the chance to activate the Deeply Rooted Elements talent to 7% (was 8%).
      • Fixed an issue where Chain Heal’s healing was improperly reduced as an Enhancement Shaman.
      • Fixed an issue where Crash Lightning could sometimes show up as a level-up reward at level 38.
      • Fixed an issue where Stormblast damage was not properly modified by the Elemental Weapons talent or any modifiers that increased Nature damage taken on the target.
      • Fixed an issue where the Windfury proc rate during the Doom Winds effect was higher than intended.
      • Fixed an issue where the Static Accumulation effects did not match the duration of Ascendance when using the Deeply Rooted Elements talent.
      • Fixed an issue with the Stormflurry talent that could cause a single press of Windstrike to cause more than one Lightning Bolt or Chain Lightning when talented into Thorim’s Invocation.
      • Fixed an issue where Stormflurry was able to benefit from and consume the effects of the Stormbringer talent.
      • Gathering Storms has been renamed to Converging Storms. 
    • Restoration
      • Healing Tide Totem healing increased by 25%.
      • Flame Shock damage increased by 20%.
      • Lava Burst damage increased by 20%.
      • Downpour healing increased by 30%.
      • Fixed an issue causing Wellspring to snapshot its healing on cast when allies are at full health.
      • Fixed an issue causing Resurgence to increase all Restoration Shaman damage by 22%.
      • Increased the damage of Restoration Shaman spells by 22%.
      • The Earthliving Weapon imbue is no longer removed upon death.
  • WARLOCK
    • Demonology
      • Fixed an issue where Wild Imps would not grant The Expendables while not in combat.
    • Destruction
      • Fixed an issue where Mayhem would be applied to out of combat targets.
  • WARRIOR
    • Shattering Throw now correctly removes immunities.
    • Sidearm damage increased by 25%.
    • Arms
      • Execute damage reduced by 7%..
      • Mortal Strike damage increased by 5%.
      • Improved Execute now refunds 10% Rage (was 20%).
      • Skullsplitter now generates 15 Rage (was 20) and cooldown reduced to 21 seconds to better align with Rend (was 30 seconds).
      • Seasoned Soldier now causes your auto attack critical strikes to generate 10% more Rage (was 20%).
      • Improved Overpower increases the damage of Overpower by 15% (was 10%).
      • Martial Prowess increases the damage of Mortal Strike by 25% per stack (was 20%).
      • Juggernaut now stacks up to 15 times (was 12).
      • Fervor of Battle now triggers only if Whirlwind hits 2 or more targets.
      • Bloodsurge’s chance to trigger is now 7% (was 10%).
      • Rend’s Bleed Effect correctly triggers from Sweeping Strikes.
      • Tactician grants a 1.3% chance per Rage spent to reset Overpower (was 1.4%).
      • Deft Experience grants a 0.5% increase to Tactician per rank (was 0.45%).
      • War Machine now grants 5 Rage per enemy killed (was 10).
      • Bladestorm now generates 20 Rage.
      • Executioner’s Precision now causes Execute to increase the damage of your next Mortal Strike by 30% (was 25%).
      • Hurricane now causes you to go into an unstoppable Bladestorm. The Hurricane icon has also been updated.
      • Whirlwind no longer shows an incorrect range on the tooltip.
      • Fixed an issue where Fatal Mark could be parried.
    • Fury
      • Improved Whirlwind increases the damage of cleaving single target attacks by 50% (was 45%).
      • Meat Cleaver causes Whirlwind to deal 25% increased damage (was 20%).
      • Titanic Rage now causes Odyn’s Fury to Enrage you, deal 10% increased damage and grants you 2-4 stacks of Whirlwind. Titanic Rage also reduces the cooldown of Odyn’s Fury by 10 seconds.
      • Odyn’s Fury bleed effect now shows up on enemy debuff bars.
      • Onslaught now triggers Enrage before damage is dealt.
      • Onslaught now generates 30 Rage (was 20). Now correctly modifies the tooltip to mention enrage if you have Tenderize talented.
      • Tenderize now also causes Onslaught to grant you 3 stacks of Slaughtering Strikes.
      • Titanic Rage now triggers Enrage before damage is dealt.
      • Reckless Abandon now makes Recklessness grant 50 Rage and Rampage greatly empowers your next 2 Bloodthirsts and Raging Blows.
      • Ashen Juggernaut now lasts 15 seconds (was 12 seconds).
      • Hack and Slash chance to trigger increased to 25% (was 20%).
      • Dancing Blades now also increases auto attack damage.
      • Bloodcraze now applies 1 stack when you Bloodthirst, it is no longer is applied from chained attacks.
      • Fixed an issue that caused an error when using Annihilator in combination with Reckless Abandon.
      • Berserker’s Torment activated Avatar and Recklessness now last 6 seconds.
      • Enraged Regeneration now appears on the personal resource bar.
      • Enraged Regeneration’s tooltip now specifies that it can be used during incapacitate effects.
      • Multiple instances of Dancing Blades now partially overlap.
    • Protection
      • Thunder Clap damage reduced by 10%. 
      • Revenge damage reduced by 5%. 
      • Bloodsurge’s chance to trigger reduced to 7% (was 10%).
      • The stun caused by Shield Charge now appears on enemy nameplates.
      • Shield Charge is now on the global cooldown when not charging to a target. 
      • Bloodsurge chance to trigger is now 10% (was 15%).
      • New Talent: Defender’s Aegis – Shield Wall gains 1 additional charge, and its cooldown is reduced by 30 seconds.
      • Unbreakable Will talent has been removed.
      • Battering Ram now also increases auto-attack damage by 20%.
      • Fueled by Violence should again trigger correctly.
      • Whirlwind no longer shows an incorrect range on the tooltip.
      • Fixed an issue causing Execute to sometimes incur a cooldown if you had Improved Execute talented on a different specialization.

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